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  •  Minecraft | 40+ Must Try Medieval Village Build Ideas

    Minecraft | 40+ Must Try Medieval Village Build Ideas

    381,602 192 kbps61.25 MBToday I will share over 40 Medieval Village build ideas in Minecraft. These are simple builds and ideas that you can use to fill in small areas in your towns and villages. In this minecraft...DownloadDownload mp3

  •  Minecraft: 30+ Village Decoration Build Ideas and Hacks

    Minecraft: 30+ Village Decoration Build Ideas and Hacks

    1,163,283 192 kbps37.26 MBIn this video I will show you how to build 30+ different village decorations ideas to help improve the look of your minecraft towns and villages. These are just some simple build ideas and hacks to...DownloadDownload mp3

  •  Minecraft: 30+ Medieval Build Hacks That Everyone Should Know!

    Minecraft: 30+ Medieval Build Hacks That Everyone Should Know!

    2,779,779 192 kbps17.44 MBHello! In This Video you Can see 30+ Medieval Build Hacks and Ideas That Everyone Should Knows for Your Survival Worlds in Minecraft! Join my discord server! 👉 discord.gg/Dw9qawXaWP Subscribe on...DownloadDownload mp3

  •  Minecraft: 15 Medieval Town Decorations | Minecraft Building Ideas

    Minecraft: 15 Medieval Town Decorations | Minecraft Building Ideas

    13,130 192 kbps12.7 MBToday I will show you how you can decorate a medieval town in minecraft. The decorations are very simple and beautiful. If you enjoy my video, don't forget to like it and subscribe to my channel...DownloadDownload mp3

  •  Minecraft: 30+ Medieval Build Hacks and Ideas

    Minecraft: 30+ Medieval Build Hacks and Ideas

    826,984 192 kbps11.33 MBAre you building a medieval village, castle or kingdom in Minecraft right now? Find the best Minecraft medieval Build Hacks and Decoration Ideas to build a cute medieval village in Minecraft in...DownloadDownload mp3

  •  Minecraft: 30+ Medieval Build Hacks!

    Minecraft: 30+ Medieval Build Hacks!

    873,571 192 kbps12.06 MBCASTLE Build Hacks for Minecraft BEDROCK and JAVA! SIMPLE Decorations for a MEDIEVAL Minecraft World. Are you building a medieval city, castle or kingdom in Minecraft right now? Find the best...DownloadDownload mp3

  •  Minecraft: 40+ MEDIEVAL Build Hacks!

    Minecraft: 40+ MEDIEVAL Build Hacks!

    1,231,685 192 kbps21.45 MBIn this medieval Minecraft tutorial you will see how to design 40+ cool and easy medieval decoration ideas in survival! If you build a Minecraft castle or kingdom these are the tricks and...DownloadDownload mp3

  •  Minecraft: 20+ Medieval Build Hacks and Ideas! #3

    Minecraft: 20+ Medieval Build Hacks and Ideas! #3

    620,852 192 kbps20.42 MBHey! In this video I will show You HOW to build 20+ Simple Medieval Build Hacks in Minecraft. This is Made very Easily and some with Very Minimal Recourses. Subscribe on my Channel, If you'd like...DownloadDownload mp3

  •  40+ New Minecraft Projects for your 1.16 Survival World

    40+ New Minecraft Projects for your 1.16 Survival World

    1,941,132 192 kbps21.45 MB40+ New Minecraft Projects for your 1.16 Survival World! Click the Like Button if you enjoy! Playing a LOT of Minecraft and not sure what to do next? Let's chat about a bunch of new minecraft...DownloadDownload mp3

  •  Minecraft 40+ Medieval Build Hacks that You MUST Have in Your World!

    Minecraft 40+ Medieval Build Hacks that You MUST Have in Your World!

    1,590 192 kbps31.22 MBIn this Minecraft video I compiled for you 40+ Medieval Build Hacks that You MUST Have in your World! These small Minecraft details range from Minecraft Port Build hacks all the way to Minecraft...DownloadDownload mp3

  •  Minecraft: 20+ Medieval Build Hacks Every Player Must Know!

    Minecraft: 20+ Medieval Build Hacks Every Player Must Know!

    311,554 192 kbps19.2 MBHey! In this video I will show You HOW to Use 20+ Medieval Build Hacks in Minecraft! Enjoy your viewing and don't forget about the like! 👉Subscribe on my Channel, If you'd like to see more. ...DownloadDownload mp3

  •  41 Unexpected Minecraft Build Hacks

    41 Unexpected Minecraft Build Hacks

    8,153,864 192 kbps21.03 MB41 Unexpected Minecraft Build Hacks! Minecraft building requires a lot of creativity, so the building community is always thinking up new ways to do things. Whether that's using the debug stick to...DownloadDownload mp3

  •  Minecraft: 30+ Medieval Interior Build Ideas and Hacks

    Minecraft: 30+ Medieval Interior Build Ideas and Hacks

    870,621 192 kbps40.81 MBIn this video I will show you how to build 30+ different medieval interior ideas to help improve the look of your minecraft builds. These are just some simple build ideas and hacks to help you...DownloadDownload mp3

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    Sours: http://stage.rimadesio.it//to/minecraft-40-must-try-medieval-village-build-ideas.xhtml

    How To Set Up A Public Minecraft Server

    Today, I will be showing you the easiest way to set up a public vanilla Minecraft server for you and your friends, without spending a single dollar. Without further ado, let’s begin!

    In whatever directory you choose, create a new folder — this is where all of the server files will be downloaded and run from.

    You can download the official Minecraft Server .jar file here. Save it to the server folder you just created.

    In order to actually hostthe server, you will need a script to run the .jar file. Open a new text file, and copy the following command into it:

    java -Xmx1024M -Xms1024M -jar minecraft_server.1.16.4.jar nogui

    The is the current Minecraft server version available at the time of writing this. If there is a new version released, simply change this to the name of the .jar file that you previously downloaded.

    The and flags are allocating the memory used for the server. If you want to increase these values, you can (in muliples of 1024).

    If you are on Windows, save this file as . If you are on Linux, save this file as . Make sure you change the extention from .txt so that the file can be properly executed.

    If you are on Windows, simply double click the newly created .

    If you are on Linux, you will first have to make the file executable. First, type the command . This enables the script you just created to be executable. Then, you can run the script with .

    After running the script, you will see warning about accepting the EULA agreement. Close this window, and if you look back in the server folder, you will see a number of new files that have been generated. Open the file , change the line to , and then save and close the file.

    Now that the EULA agreement is accepted, you can run the script to start the server again ( or ). You should see more new files that were generated in the server folder. Once the configuration is set up and the world is generated, you can test to see if your server works.

    Open Minecraft and click on multiplayer. In the server address bar, enter and click connect.

    Congratulations, you now own your very own Minecraft server! But now, you want to be able to play with friends, so you will have to open up the server to incoming connections.

    You will need to find your internal (private) IP address in order to port forward in the next step, and you will need your external (public) IP for other people to connect to your server.

    First, to find your internal IP:


    Open the command prompt by typing into the search bar and hitting enter. Type the command and you will see the list of Wi-Fi cards and Ethernet adapters.


    If you are on Linux, open a terminal with + + . Type the command and you will see the list of Wi-Fi cards and Ethernet adapters.

    Depending on how you are connected to the internet (Wi-Fi or Ethernet), look for the IPv4 Address (which starts with 192.168) under your internet connection type — this is your private IP address.

    To find your external IP:

    You can simply type “my IP” in Google and it will provide your public IP address. Alternatively, you can go to https://whatismyipaddress.com/ and it will also tell you your public IP address.

    Port forwarding is the process of opening up a specific port on your local network, so that incoming traffic can connect to a service. In this case, we will be opening up the default Minecraft port, 25565.

    In order to port forward, you must have admin access to your local network. Many home routers can be accessed by typing in a web browser. Enter the admin credentials, and look for the “port forwarding” settings. This is usually under an “advanced settings”, “advanced setup”, or “networking” tab.

    For example, on a NetGear router, port forwarding is found under “Advanced” -> “Advanced Setup” -> “Port Forwarding/Port Triggering”.

    Here, you will want to click on “Add Custom Service”. Give the service name anything recognizable, like “Minecraft Server”. Under the service type, make sure TCP/UDP is selected. For the internal and external port ranges, enter the default Minecraft port “25565”. Finally, for the interal IP address, enter the private IP that you found in step #7. Click apply, and then your changes will be saved.

    Open the file with your text editor of choice, and scroll down to where and are. Make sure the is set to the port that you just opened for port forwarding, and is your internal (private) IP address.

    These two fields should look like:


    ( will be whatever your private IP is.)

    You can also change other Minecraft settings in this file, such as difficultly, game mode, PvP, etc. Once you make all your changes, save and close this file.

    Now that the port is open for communication and the settings are properly configured, run the server again by either clicking the file (Windows) or running the command (Linux). Once the server is finished loading, you can test to see if your server works via your public IP address that you found in step #7. Voilà! You and your friends can now play on the server by entering this same public IP address into their Minecraft clients!

    Minecraft has been a huge part of my gaming history, and I get so much nostalgia every time I create a new world. I put this guide together to help everyone be able to share this same experience. There are so many ways to create a Minecraft server, but I wanted to write a guide to provide the simplest and quickest way to help you get started. If this if your first time creating your own Minecraft server, or you’ve done it a hundred times before, I hope this guide was easy to follow, and I wish you the best of luck.

    Thank you for reading along — Your new world awaits!

    Sours: https://towardsdatascience.com/how-to-set-up-a-public-minecraft-server-33c2da0bbc2
    1. Runescape trouble brewing
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    4. Finger puppet images

    Some thoughts to get you set up

    I teach K-6 and have Minecraft: Education Edition in the hands of everyone 2nd grade and up. I keep a spreadsheet of usernames (which double as our Google usernames) and their passwords, in case they lose it. I remove users when they graduate or leave and then reuse the slots for the new grade level or new adds during the year.

    Students can host from home with port forwarding (though with the new version, there is less need for port forwarding), but I do recommend it for hosting when players are on different networks.

    I write and speak extensively about creative/peaceful/always day/no player versus player so that it is clear we are not "playing Minecraft" nor "just killing cows", but instead engaged in an immersive 3D multiplayer real-time maker tool for prototyping ideas to use in other places off the computer -- or that our time in Minecraft together at school is to test ideas from our physical world, perhaps even improve upon something that exists at school or in the community. Of course, we also get into all kinds of interdisciplinary work with extending and exploring the core curriculum.

    The esports model for Minecraft is cool and powerful, though it is not the primary function of what I use it for -- instead, I am consciously connecting Minecraft to programming, robotics, design, and interdisciplinary work exploring academics and creativity. For my purposes, esports exists more as a club than a class. That said, I could certainly see class time developing the worlds and physics and programming for an esports Minecraft world. I just have not dedicated class time to survival mode competitions and prefer that that happens in a different context.

    I try to speak and write about this a lot with my school community. I want it clear why we are using Minecraft often. I work hard to dispel the notion that "video games make my kid evil". I want the families to really understand what we're doing.

    I spend a lot of time also with our Tynker subscription working on Minecraft Mods so the kids can live-program their own version of the game. It's a reasonably priced platform for programming and sharing work. And the mod connection directly into MCEE is seamless and worthwhile.

    I reserve a block of users for my use as servers. Since you need a user and a computer to host a world, I dedicate a few computers and login on each one with a separate Minecraft user. Then I share each of those worlds and can now assign students to different worlds or allow them to choose freely where they would like to work. The free choice always works the best. Having my teacher computers hosting the worlds makes things a bit cleaner since I can reliably know that the world files will stay safe and in one spot. Plus, it's cool to have my own "server farm"!

    There's a lot to do in Minecraft, as you know. I recommend taking the long view. Have worlds available for many years. Let students revisit their work and the work of their various peer groups over long periods of time so they can deeply engage with drafts and re-drafts of concepts. It's also quite powerful to make the worlds available for their own download at home. Extend the work beyond the confines of school.

    This is just some of what is possible with Minecraft. Tomorrow you will have new ideas and then Minecraft grows with you. 

    Sours: https://educommunity.minecraft.net/hc/en-us/community/posts/4405596419476-Some-thoughts-to-get-you-set-up
    Minecraft: 25+ Medieval Harbor Build Hacks and Ideas!

    A metropolis or a city is a complete urban area with buildings and a dense population. As a project, players may find building a metropolis of their own to be an outstanding project, though it should be remembered that building a metropolis requires using a large number of resources and a lot of time.

    This tutorial should only be a reference, not a step-by-step lecture. You should make up your own ideas along the way. When editing, keep the buildings list in alphabetical order. This tutorial is aimed for fantasy, medieval and modern buildings, feel free to find the tone that fits better for your world or multiplayer modded server.



    Before starting a metropolis, the player should decide on their project's theme, limitations, goals and tools. If the player needs help with finding a theme, suggestions are given later. For some players, building a metropolis in Survival mode may be the most rewarding. Others may want to work on the project in Creative mode so they do not have to spend time gathering resources. To make building quicker and easier, the player may also want help in their project in the form of friends, commands and structure blocks or even third-party programs. Plans also have to account for what the project's future use is, who will view it and what will those viewers' needs be.

    For most themes, the easiest location to build would be somewhere that is generally flat as it removes the need to clear-out large areas. Such an area can be found through a variety of ways including finding a generally-flat biome (such as plains and oceans) or loading a different world type such as superflat or buffet. The player could also use a third-party program such as WorldEdit, MCEdit, VoxelSniper, and WorldPainter to clear an area. The theme may work best in specific biome and the terrain generations, and as such, the player will need to consider those things while finding/preparing an area.

    If the player plans on building their project in Survival mode, they should ensure they have the basic materials they need to keep the project going, such as good tools and armor, food, and perhaps even a beacon or scaffolding. The player also needs methods to collect all the blocks they will need for building their project. As such, they may want to try using more common blocks.

    Getting started[]

    The player should start planning out where a couple of large features of the city will go before they begin building. Then they can ensure they and any other players can begin building the structures. Note that your first buildings will most likely end up near the center of the metropolis.

    Before building, it's best for you to know what blocks to use in your theme. A project will usually look better if built with blocks that work well together. The best blocks to use together will vary throughout the build, but generally the block types used will gradually shift from area to area. Lighting should be remembered throughout the build. Building interiors are something the player may want to work as well. If the metropolis will be used for a multiplayer world or custom map, the player probably should be careful to not use blocks in their builds which players can easily break or grief. Also, you should plan for the residents of their town. The needs of villagers are different than those of a couple of friends.

    The player may also want to avoid overusing rare and hard to acquire blocks such as emerald, gold, and diamond since they work best as attention draws to areas such as spires, corners, or doors and not for main building materials. Making large areas of these blocks make a build too shiny and overwhelming, and lacking in variety.

    City Plan[]

    Before you create your city, you should make a city plan. One way to make a city plan is to follow these steps:

    1. First make (in your paper, drawing, etc. for your city plan) all the blocks needed for your buildings. It is preferable to make a grid, but some city styles may need other shapes. Other shapes can be more difficult to build: circles, for example, usually require one to search for an online circle generator due to Minecraft's being cubes.
    2. Then you can draw the shapes of your areas or districts. These can have different topics, like residential districts, work districts, industrial districts, etc. You can also classify them by classes: poorer districts, and richer districts.
    3. Make your district borders messy and odd-shaped. This makes the barrier between one district and another less notable and will make the city feel more natural.
    4. Next, start filling in the blocks, with the things you want to put there according to the district (like houses for a rich residential district). It is recommendable to only fill in around half the blocks, to leave space for other things.
    5. After that, start filling the remaining half with other things that belong to other districts (like schools in a residential area), with things like parks, markets, etc. or simply with other things that look nice or that you want to put there.
    6. Then add other more important buildings scattered across the city plan, like big commercial centers, airports, municipalities, stadiums, or anything that comes to your mind.
    7. In the next place, add some big avenues across central locations. Make the things that are in front of the avenue bigger (instead of a house, an edifice, instead of a shop, a market, etc.)
    8. Finally, you can add your own touches to the city, changing things you don’t like or adding things you like more.

    To start your plan, you can make the outlines with scaffolding, wool, terracotta, concrete, or any other easy-to-collect blocks you have in large quantities. You can match colors with different things.

    Note: To make it easier, try to visualize the city plan in your head, and try make it fit into Minecraft.


    Main article: Tutorials/Adding beauty to constructions

    Minecraft has a variety of blocksand ornaments you may use. Try to find a color that matches the theme.

    Building Up[]

    Consistency and planning are possibly the two most important things in a build. Planning can be anything from a simple bullet list of materials needed to a full-scale blueprint of all the aspects of the metropolis. It is best if a town can keep its theming, block choices, sizes, and areas somewhat similar between buildings. Make sure that the first buildings and roads are close in size and appearance to how you want the rest of the city to be. Part of a natural city flow are zones--different areas which better fulfill certain needs for town members than other areas. If the player allows the city to develop into zones as it is built, the city will appear more natural. Building outward and in zones allows different portions of the metropolis to have a different feel to the builds as different building heights, materials, and the amount of space changes. Planning of where to place and how large to make certain zones should ensure that the build fulfills the needs of any actual or imagined residents of the metropolis.

    Roads and Paths[]

    An important piece of planning and building a metropolis is the roads. Roads and pathways connect all the buildings and zones together and usually act to keep a sense of order to the space. Generally, larger areas should include more orderly roads while smaller spaces should have rougher, more mixed pathways. The sizes of roads should also differ by area to fit the spacing of buildings. For this reason, roads should generally be created as needed and not used to force buildings to follow their path. Materials such as cobblestone, coal blocks, obsidian, gravel, stone, sandstone, nether bricks, concrete, grass paths, and terracotta are all popular blocks for roads and paths. Roads can also be decorated with plants, road lines, and lights. Generally, paths should be fairly flat so they can be easily used for quick travel. Adding options for travel along different roads such as minecartrails, ice lanes, or even just fences to tie horses to can increase the efficiency of roads. If you make a tunnel, it should be at least three blocks tall so players riding horses can use it. You should also be able to navigate the roads easily.


    You should also consider what scale your city is. A smaller-scale city will be faster to build and consume less resources, but a larger-scale city can be more detailed. In a larger-scale city, it is also possible to construct interiors to the buildings, which is not possible in smaller scale.


    One light source for a metropolis is lampposts. A lamppost can be built with a redstone lamp hooked up to an inverted daylight detector so that the lamp will turn on when it gets dark. You can also use a torch, as you can put them in houses. Another indoor lighting trick is to put the light source under carpets. The source of light will be hidden from sight, but the light will still shine through the carpets.


    Primarily a metropolis needs to have places for its citizens to live. Generally, these areas should be large, yet organized. Smaller roads, shorter buildings, more greenery, and small blocks keep the area more friendly while the opposite create a larger, busier feel. Most residential areas will keep houses spaced close together. Some areas may work best with tall apartments. A residential zone usually feels more lively if the player includes a couple of small shops in the area. Some shops can be added as part of a living space. When working with multiple players, it may work best to allow players to build their own housing.

    The deeper within the city, the more urbanized the housing generally should be with larger buildings. If the metropolis works well with it, smaller, single housing can make up surrounding suburbs and even further out rural zones can allow large swaths of land to be lived in by a very spread out population.

    Commercial Zone[]

    These zones are for trade such as through markets, shops, malls, restaurants, or grocery stores. Trade allows for citizens of a city to get all types of items and services without having to specifically work for each type of item or service. Some shops work better mixed in with residential zones. A commercial zone can allow for lots of shops to be clustered together and for large stores to be neatly separated from the housing. If the citizens are players, commercial zones can create extra opportunities for player interactions.

    Public Transportation and Transit Stations[]

    Since a metropolis should be quite large, efficient transportation is important to keep the city together. Public transportation hubs can create efficient travel. Some cities might work best with ice roads, minecartrails, or piston bolts. Some might work best using the Nether to decrease the travel time and distance. Command blocks can be programmed to teleport players when triggered. Infrastructure fitting to the theme of the metropolis should also be used to give more life to the city.

    Industrial Zone[]

    Mass production greatly decreases the space needed for many people to live, but it isn't the prettiest sight. Nobody likes to have a house with cluttered views of smog-belching factories, so make sure your industrial zone is not next to any nicer houses, and preferably none that are owned by those who don't work in the industrial zone. Plan a green area in the 100 blocks, or maybe a river. Industrial zones keep giant farms or mass production plants away from where residents live. If the farms produce items, this also may reduce lag by keeping these large, item-creating structures unloaded when unneeded. These areas are generally best kept further from any type of residential or commercial zone since their function is often practicality over appearance.


    A city really can appear to have more pride just by adding a capital area. Adding larger, flashier buildings to stick out in the city skyline gives the city a sense of power. The area can be decorated with statues and monuments. Such areas are usually more expensive to live in, so rarer materials fit into the block palette well. You can build a large building for the government(You may not need it).


    Here are some ideas to help the player get started on their city. You can mix and match multiple types.

    City Themes[]

    A - D[]

    • Historic Civilization: Using a style based off of historical civilizations such as ancient Greece, ancient Egypt, ancient Rome, native American villages, English colonies, Wild West settlements, medieval cities or prehistoric-style can allow for some fun block choices and zoning. Game block choices also match up easier with older time periods, so using such a style may save the player the difficulty of creating modern objects in-game. Creating a metropolis based off of ancient or historical civilizations can help the player understand old challenges and history.
    • Biome Dependent: A city's features could be directly based off of its land. Buildings and roads would then remind the player of where they are no matter the biome or land features.
    • Block Limitations: To force more creative use of specific blocks (especially important since using fewer blocks improves the quality appearance of a build), the player could force themselves to only use specific blocks or to not use blocks that usually show up in their builds. Sometimes, using specific blocks could act as a way of theming or adding a story to the city. Possible limitations might limit the material, color, or rarities of blocks used. Another variant is to only use blocks available in a certain version, for example only building with blocks available in Classic.
    • Cloud City: Build your city in the sky. Use snow or wool for buildings and use glass for streets. You can build the ground out of white blocks to look like clouds, and maybe even actually build it at cloud level. It is possible to make "rain clouds" by hiding water inside artificial clouds made, for example, from wool. This will cause dripping water to appear on the bottom of the cloud.You could also put real water under the clouds, or make the rain out of blocks like individual glass panes. Another idea is to make lightings from the clouds, or a rainbow. There are different ideas you can apply.
    • Color Themed: Make the entire city with one color or color scheme possibly also utilising particles or mobs of certain colours to contribute to the the theme. You can also make a bunch of cities of different colors, or make parts of the city of some color and other parts of another similar to a rainbow.
    • Cultural Obsession: The citizens of a city could have a common obsession. Whether it be a sport, craft, or trend, the city could reflect that through its decorations. This gives the player opportunities to create many different decorations. It also adds a personality to the city, since it can be somewhat seen what is important to the citizens of the metropolis.
    • Disorder: If the player makes certain areas disordered while creating them, they can add a special story to parts of the city and make something unusual. The player could also make a point of making a certain feature to always appear disordered such as city walls.
    • Dome City: Build your city completely out of domes. The domes can be floating, on the ground or underwater, and can be made out of glass or any other material. You can connect the domes with bridges or tunnels, or make each house a small dome.

    E - H[]

    • East Asian City: Base your domain around East Asian architecture. Every East Asian country has its own style of architecture, with Japanese and Chinese architecture being probably the most well-known styles. In traditional Japanese architecture, wood is the most common material, whilst roofs are often tiled or thatched, and buildings are elevated slightly off the ground. In traditional Chinese architecture, wood is also a common material, and buildings are typically bilaterally symmetric and feature enclosed open spaces.
    • Ecumenopolis: Turn the whole world into a ecumenopolis (read: an extremely big city), stretching from bedrock level to the world height limit. At the top, there could be high-rise penthouses with panoramic windows, while at the bottom, there are slums and gang headquarters. If you have limited time or resources, you can skip the underground part and just make your city a colossal skyscraper. Regardless of how you do it, this project will be very time-consuming in Survival mode, and even in Creative mode will take quite a while.
    • Electric City: Use nothing but redstone! Build out of redstone blocks and use iron doors. Also use lots of complicated redstone mechanisms, like doorbells, elevators, and flashing indicator lights. Use flying machines and minecart subways for player transportation and an item transportation system for post services. Try using redstone for defense too, like hooking up dispenser machine guns and "spike traps" made by arrows shooting out of the ground. Iron golems fit well in this city, due to their robot-like appearance.
    • End Fortress: Build a massive version of end cities in the End using mostly the materials found there, such as end stone bricks, obsidian and purpur. Build rooms and entrances at least three blocks high to allow endermen to enter and build three block long "beds" from wool blocks. Use shulker boxes and ender chests for storage. Add end crystals for mysterious-looking decorations, but be careful not to blow them up. Inhabitants should either have black and purple clothes or just be endermen. Add a chorus plant farm, a harbor for end ships and high towers for flying with elytra. Use end rods for lighting. Outlaw water, and if your rules ever require executions, do it by knocking people into the Void.
    • Empire: Instead of building just one city, build a lot of cities. Make one city to be larger than others, and make it the capital of the empire. Connect the cities with roads or a minecart network. Add smaller villages and farms outside the larger cities. If you want a more militant country, build huge walls around the borders, build many large military bases and add battle damage or wipe entire cities off the map with TNT to make it look like they were conquered.
    • Flame City Make a town and set it on fire. Netherrack and magma blocks are good for this purpose. Use lava in places where water would normally be found. For example, fill any wells, rivers and ponds in your city with lava. Striders are one possibility for transportation, but make sure they won't be exposed to rain, as it damages them. Make the population blazes and magma cubes. Possibly, you could also allow players with Fire Protection armor or ample potions of Fire Resistance to visit from time to time. You can also use mycelium instead of grass and gray concrete powder instead of sand because they look like ash (you can also use basalt as burnt logs). You can also outlaw water, and if you need to execute somebody, do it by burning them alive. Make sure not to build with any flammable blocks, for obvious reasons.
    • Floating: Make a city on the water, preferably on the middle of an ocean, as there is most space for this city type. The houses could be boats or rafts, and the main building could be a big flagship. The city can be also built on a large, floating platform on the top layer of water, so it looks like it is floating on water. For transportation, you could build a nether portal in the city, build another nether portal in the mainland, and in the nether. After doing so, build a railroad there to the other portal. Boats are also a good form of transportation in this city type. The city can be also built inside a single, giant ship. If you choose to make only one giant ship, you can fill it with animals of all kinds, to make it resemble the Noah's Ark.
    • Forest: Build your city in a forest, but rather than cutting the trees down, build your city on top of them, construct some hollow giant trees with logs, bark, stripped logs and stripped bark blocks and build inside them, and make buildings to hang from the trees or wrap around them. You can connect the trees with wooden bridges. This city can be quite easy to hide, if you use blocks that look like wood or leaves. For added stealth have your citizens wear brown or green leather armor or use brown or green skins. If you want to defend this city, construct hideouts in the trees for archers. Using lava or fire is heavily discouraged, as almost everything in this city is flammable. The best place to build this is the jungle biome, due to the abundance of trees there, but any kind of forest works.
    • Generated Structure-Based: Find a generated structure, like a village, stronghold or woodland mansion, and expand it into a city. Sometimes, the generated structure might need some modifications before being inhabitable, as some generated structures don't have light sources, might have monster spawners or traps, and might be even partially ruined.
    • Giant City: Make a gigantic city! Build giant buildings, preferably skyscrapers, and have sugar cane, cactus, and tree farms. To cap it off, have the whole population be endermen, and, if you have cheats enabled, giants. (Be sure to have high entryways so your residents can get in and out.)
    • Heavenly City: Make the city seem divine using a bright white colour scheme. Give each citizen an elytra to make everyone look like angels and maybe build the city in the sky. You also might make a Nether city with a few adjustments to make it look like Hell, and build a guarded portal as a connection between the cities.
    • Hide-Away City: Build the entire city out of blocks that disappear if a player is too far away from it. Examples are chests, shulker boxes, item frames, and banners. It may be expensive, but it's worth the surprise factor when an entire city suddenly pops into existence.
    • Holiday Focus: The town could be built based on a specific holiday or season such as Christmas or Autumn. The entire city could have small ways of reminding the other players about that specific focus through the decorations and details of the city.

    I - M[]

    • Igloo Village: Make a village out of snow. Packed ice and blue ice can also be used. Using normal ice isn't recommended, as it will melt in bright light. Make all of the buildings dome-shaped, and place snow golems and tamed wolves around the village for protection. This is a very easy village to build and gather resources for, but it is vulnerable to mobs. If you are using Creative mode, the "Snowy Kingdom" Superflat preset with a few extra layers of stone is ideal.
    • Invisible City: Make everything in your city made of glass blocks, glass panes, barriers, and/or ice, with no doors for your buildings. However, leave the ground grass, snow, or whatever block it already is. Building an invisible city is pretty risky though, as you can't use any lights, so monsters can spawn in your city. Because of this, it's best to build this city in Peaceful mode, or use the command to make it always day.
    • Industry: Build a city entirely around producing things from raw materials. For this theme, you may want to limit the population to mainly workers. You could have the performance of the workers tracked either through a mod or a server rule. The buildings may be made of grimy metal (and possibly stone) and there could be a limited number of buildings that are not for work. Try and create a grimy, dirty, polluted feeling around the city as a whole. Large logistics networks could be set up, like minecart trains carrying ore from mines to the smelters, carrying food from farms to processing plants, etc. You can put security features in place to prevent industrial espionage or stealing of the goods produced in your city. This kind of city might be quite competitive, trying to outsell or accumulate more wealth than other places.
    • Impoverished: This is an interesting challenge, as instead of building a city filled with the rich, this land can be filled with poor people. Instead of large buildings and roads full of expensive materials, the city might be filled with smaller huts squeezed into each other and made with simple resources. It can be a refreshing build as it moves away from the normal order most cities have.
    • Island: Find an ocean in the middle of nowhere, or use the water world in Superflat and reduce the amount of water. Then start building an island, or use a natural one and make the buildings look like they are in a real island city. Don't forget to build a port that connects the island with the outside world. If you want to add a tropical island, include miles of beaches and beautiful scenery, try building palm trees and above all, make numerous tourist hotels.
    • Magic City: Place brewing stands, cauldrons, and enchantment tables in abundance around the city. Magic cities can sell things like potions, potion ingredients, enchantment tables, brewing stands, cauldrons, enchanted armor, bottles o' enchanting, ender chests, and enchanted books. Using ender chests instead of regular chests adds to the effect. Use witches, evokers and illusioners for inhabitants on singleplayer for fun, but they will kill you in Survival. Build multiple Nether portals and possibly expand the city into other dimensions.
    • Maze: Make your city a maze: hard to navigate, easy to get lost in. Make your city hall/capitol in the middle of your maze city. Having the city streets to be narrow and twisted alleys instead of broad and straight boulevards helps, and expanding the city underground can even add a third dimension to the maze.
    • Militaristic: Make a huge city surrounded by a wall made out of a highly resistant block (bedrock, obsidian, etc.). Try and make the city as scary-looking as possible, with armor and weapon factories, lots of smog, and some lava if you're feeling good. Also add TNT cannons facing outward beyond the wall, dispensers filled with poison or harming tipped arrows facing out, and armed guards patrolling everywhere. You could also add Iron Golems for some added protection help. If you're playing on a server, constantly attack and overtake other cities, villages, or fortresses. Loot them, and then leave them ruined.
    • Mineral: Create your city using only various rock and mineral blocks and their derivatives. For lighting, glowstone is recommended, as it currently is the only light-emitting rock in the game. For doors, you can use iron doors connected to stone buttons and stone or metal pressure plates. Note that completely avoiding organic materials in construction can be very difficult, as many functional furniture, most notably crafting tables, are made from wood.
    • Mob Town: Creating a town for non-human creatures can add extra creativity for a build. The player would need to figure out how animals or other creatures would live in a city environment. Sometimes this would require a different space for the city such as underground tunnels, high in the sky or space, or deep underwater. It might be even necessary to build the city in another dimension. Since different mobs live in very different environments, it might be easiest to make the entire city devoted to just one or two mobs. It could also be devoted to just one type of mob (passive, neutral, or hostile). A city inhabited by hostile mobs will likely be a very dangerous place, so it might be a good idea to add some warning signs outside the city and possibly even surround it with walls. Needs and desires need to be met for those odd citizens, so the player can put their creativity to the test to meld the life of humans to other creatures. The citizens could be primarily anthropomorphic animals, and in that case, you could invite players with animal skins to join, or it could be for regular creatures.
    • Modern: Just build your city like a city you would see in real life today. Make skyscrapers, train stations, apartments, office buildings, cars, and more!
    • Movie Town: Make a city/town/village based on a place in your favorite movie or a movie that you liked. It can also be a place from a video game, TV show, or book. Yoy could use items, mobs or status effects to truly replicate these environments.
    • Mushroom City: Build your city on the top of huge mushrooms connected with bridges and build some of the houses inside red huge mushrooms. This works in most biomes, but the best place for this is the mushroom island biome.
    • Mythical Location: The player could recreate some location from mythology, a book or movie series, a fairy tale, or a video game. The city may need to be set in a specific biome or area such as underwater. The details from the source could be carefully added into the city to let other players feel as if they have really stepped into the recreated world. Many details may need to be imagined up by the player since most fictional sources cannot capture the full extent of details in the worlds they create.

    N - R[]

    • Other Worldly: A metropolis could be made to exist as if in a different world or dimension. As such, the city should have elements depending on the special rules of that dimension. For example, the world could have weird gravity, special technology, exist on clouds or be entirely made out of candy. The way a city functions within a different world would have to be fully considered while creating the metropolis and add many opportunities for creativity.
    • Peaceful Place: Make a city with passive mobs. Put pretty things like flowers, and make the whole population passive mobs. You can build homes out of whatever you want. You can decide whether other players can live there and if using animals is legal e.g shearing, taming. One thing that is illegal, however, is killing anything in the town. Build a high wall, to keep out monsters that could harm the inhabitants or play on peaceful mode. It is recommended dividing the Peaceful Place into two parts; one for the hunters such as Foxes, ocelots and wolves) and one for the mobs that will never attack. That way, you won't have to deal with your residents being killed.
    • Pirate Port: Think back to the time of pirates and sea shanties, and build off of that. Be sure to add ships off in the distance, lighthouses, docks, and a tavern or two. Add some parrots and dolphins to make the port more lively. You can also fit the ships with TNT cannons. Using pillagers as the residences can be good since they "pillage" other treasures and loot. Any other illagers can work.
    • Popup City: Use redstone to make the city pop up out of the ground. Bonus if it retracts back into the ground! You can stop interiors from collapsing by placing carpets inside. The redstone may be complex, and the city may look messy, but it would provide for an amazing surprise to anyone trying to attack you.
    • Oligarchic City: Your city would have a big and rich place in the middle where people can get anything they want for much pretty free. The rich part of town would have a high wall protecting it. The rest of the city would be for the poor. Its inhabitants work very hard for little pay and would be kept under close guard, being treated like animals, and having its children used as spies, even on their own parents. You could even have walls around this part of the city to keep people from running away. For a more dramatic flair, spark a rebellion in the poor part of the city and watch its dictator topple.
    • Ruins: The city could have sections that feel old and forgotten, or at least not maintained. Rougher textured blocks, soil, and plants can be added to create overgrown or damaged feels to city areas. The player could also use less light to make the sections appear dark. Larger ruins could have holes, missing windows and doors, entrances blocked by debris and piles of blocks which could appear to come from other parts of the ruins. Whilst ruins usually are abandoned, they don't necessarily have to be. If the city was destroyed in a disaster, survivors of the disaster might be still be living in the ruins. You can also populate the city with undead mobs. For more heavily ruined city, one way is tobuild a city in any kind of genre you choose, then use lots of explosives or fire to destroy most of it. This city build is only for players willing to go to a lot of work and then basically destroy it all, even if it does look kind of cool, this might not look entirely natural however and manual detaling can also contribute to a ruined feel. If you want to, you can make it a sort of treasure trove or explorable structure. You can add chests and secret rooms in the ruins. Features of the city could hint at why the area is in ruin such as disease, population shift, disaster or just poor management.

    S - U[]

    • Shrunk: The inhabitants of the city may appear normal-sized to the player, but they would exist in this scenario as tiny people in a giant world. Part of creating such a city would be making the area around the city to show how small the inhabitants of the city are. Plant large jungle or spruce trees around the city, and spawn giants and huge slimes with using commands. You can also build large statues depicting other mobs.
    • Sky: Make a normal city using one of the ideas above (or below) but add something that will make it float (an anti-gravity engine, several jet engines, etc.) in the air.
    • Sovietesque: Center your city around a grand square for the government, and construct wide roads and tall concrete buildings for the city's inhabitants. Always include statues or pixel art of the leader. Your city should also have an extensive metro system, as well as parks, athletic centers, public bathhouses, and schools, all using one or two materials. The outskirts of the city should consist of large wheat fields and farms.
    • Space: Build your city at layer 200. It will look like space at night, as the sun will appear opposite the moon. You can add Nether portals as "wormholes" to your city. To make it more space-like, you can surround your city in black wool or black terracotta and make some floating masses of stone for asteroids. You can also build spaceports in your city, containing multiple small and a few larger spaceships, and maybe even use a mod to make these spaceships driveable. You can also use command blocks, so it can stay the night time. You can also build the city in the End for more realistic "space", but this will prevent you from building the wormholes, as Nether portals don't work in End, and the Endermen that spawn there will ruin everything you build there, unless you use commands to prevent mob griefing. For a cool twist, make spheres somewhere in the sky with a world-editing tool (such as WorldEdit) to act as planets, and then build your buildings on the top! Bridges or teleportation hubs are recommended. If you do this, you can even make a moon of end stone!
    • Special Feature: The town could, like Venice, Italy, have a special feature. Features could include the city being connected by waterways like the aforementioned Venice, be underwater, underground, hanging from some roof, supported on arches and stilts over the land, be filled with or surrounded by walls, or be deep underground. Fitting such a theme adds a unique element to the metropolis.
    • Spooky: This type of city is possible to build anywhere, but swamps, due to the murky water and dark foliage, are one of the best settings for a city like this. Getting rid of all peaceful mobs can help to make the atmosphere scarier. You should use false, and then set the time to night, it looks even better if it happens to be a full moon or new moon. For extra effect, you can also use the on a repeating command block to create a permanent thunderstorm. Use dark and dilapidated-looking materials for buildings. It is even better if you use stairs and slabs to make it all look like broken masonry. There could be several graveyards (with spawners under tombstones if you want), flooded houses, trampled farms, or anything that would make the place looks really creepy. You can have dark caves right under the city, which produce ambience noises, or use command blocks to produce them. Add shrines and dungeons and maybe right in the middle of the city, you could add Herobrine's castle. If you are bad at building castles, just make a giant statue of him. You could inhabit it with hostile mobs (preferably Overworldmobs: undead mobs, spiders, and witches), but a completely abandoned city can have a scary atmosphere as well.
    • Steampunk: Use mainly Victorian-style architecture for this city type. Have lots of steam engines in the city, and have many factories with lots of cogs and smokestacks. You can use airships for transportation. You can even make the city flying and "supported" by giant fans. Spruce wood and gold blocks also look steampunk-esque.
    • Sunken city: Build a ruined city underwater. You can build it in ancient Greek style if you want it be Atlantis-like, but any style works. This should probably be done in creative, unless you have a huge amount of potions of water breathing or conduits to help you breathe underwater. This city type won't be very habitable, except for drowned.
    • Teeny Town: Make a little, tiny town! Make the whole population one-block-tall mobs and cave spiders, spiders, small and/or tiny slimes, small and/or tiny magma cubes, and silverfish. Make small houses (you may even think of putting the dragon egg as a roof) out of fences, slabs, pressure plates, and carpet, using fence gates as doors. Use ferns and dead bushes for a touch of plant life. You can also use saplings, but be sure to put them in flower pots, or they'll grow into trees, which are far too big for a town of this scale unless you want a giant redwood forest. If you want to add a touch of Dr. Seuss, place down some alliums to represent Truffula trees. Don't put tall mobs in!
    • Trap City: Fill your city with traps. You can even make the city itself a giant trap, making it impossible to escape.
    • Twin Cities: Have two cities next to each other. They could be deadly enemies, or opposites like a rich and a poor city, an electric and a magic city, an evil and a good city, or an elvish and a dwarvish city.
    • Underground: Build your entire city underground. One way to do this is by building a network of tunnels where the people live. The city can become quite maze-like if done this way. You can also build the city in a cave. If you want to do this, you will need to create an artificial cave, as the naturally occurring ones are too small for a city. An interesting twist is to have the buildings hang from the roof of the cave. One way to do the lighting system is to connect daylight sensors to redstone lamps, or if the cave is close to surface, building a giant skylight out of glass. It is also possible to build this city inside a mountain, and if you choose to do so, it is possible to have windows on some of the walls as well. This city could also have a few mines in it. A city built underground will be quite easy to defend and even easier to hide, unless you chose to build the giant skyglass, as only the entrance will be visible to the surface. If you want the city even more fortified, don't build any entrances leading to the surface and make the only entrance through a nether portal. Lava fits well to an underground city, and can be used for both defense and a light source.
    • Underwater: This city can be very difficult to build, especially in survival, so it's recommended for experienced builders. Build your city in a giant underwater glass dome. Another way to do this is to build lots of small domes, or otherwise normal, but waterproof houses, connected with clean-looking or transparent blocks. The food industry should be dominated by markets that sell fish from local piers, unless you export land animals and plants in the city and make farms. The entrances should be waterproof, possibly made with doors or trapdoors. It is also possible to make the entrance an underground tunnel leading to land, or a vertical tube with a staircase inside leading to the sea level. This city should be quite easy to defend against attackers, assuming you build it deep enough, as any potential attacker would need potions of water breathing just to reach it.
    • Unstable: The easily destroyed nature of certain blocks such as TNT or flammable blocks would make a city built out of such blocks entertaining. Backups of the world can be made so the city can be destroyed for the player's entertainment.
    • Upside-Down: Forget logic! Make your city upside down! Make a giant ceiling, then construct the buildings literally from top to bottom. Have all decorations, such as chairs, tables, or TVs upside down. As for the roads, you can use over-hanging bridges to connect the buildings, or you can use a Railway system. If you can fit creatures inside your upside down houses you can rename them with a "Dinnerbone" name-tag and they will be upside down! Use the flip shader for help. Careful- it's crazy upside-down!
    • Utopia/Amaurot A perfect city! Build in a square formation, with wide streets. Have all the houses be flat-roofed and uniform enough that a side of a street looks like one house, with lush, fruitful gardens behind each house. Fortify the city with walls and outside the walls put ditches filled with cactus. Divide the city into four sections, with a marketplace in the middle. Have places outside the town for slaughtering animals and washing. Put meeting halls equidistant from each other on the streets, with distinct names for each one. Have four hospitals outside the city walls, one on each side, to take care of injured or sick people.

    V - Z[]

    • Village: Make your city like a normal ''Minecraft'' village and use villagers as the residents. See here for the full list of blueprints for the village structures. You can even create your own buildings related to the other village buildings. Be sure to keep iron golems around the village or else your village will become a zombie village!
    • Venice: Make your city have canals of water or lava for roads. Add bridges as well. Boats or Striders can be used for transportation, Also, if you use lava, avoid flammable materials in buildings.
    • Vertical: Build a huge tower out of any material you want. Then, use ladders or scaffoldings to travel across the city and make the buildings stick out of the tower. Make this tower very tall and wide. You can also build this city underground, on the side of a cliff or a hole.
    • Void: Create a superflat world with the Void preset, then build a city just like you normally would, but with the buildings floating over the void. Due to the lack of natural resources in a Void superflat, this city must be built in Creative. A city like this will be a dangerous place to live in, as the risk of falling into the void is constantly present.
    • Wasteland: This is best to build in the badlands or desert biomes. Have something like a cowboy town, with a sheriff. You could add "tumbleweeds" (a bunch of dead bushes). To simulate pistols, you could give all the citizens crossbows with Quick Charge and Piercing. If anyone disobeys the rules, send cowboys on horses with armor (preferably leather horse armor). Make a huge herd of cows for the town's food and meat supply.
    • Zombie Apocalypse: Make your city look like an apocalyptic city with ruined buildings everywhere. Make broken vehicles and fallen trees, add vines or mossy versions of stone to the houses (stone if a house is made out of stone). Use different versions of zombies as the residences. Some types of zombies include zombies, husks, drowned, zombified piglins, or zombie villagers.


    You need a method of transportation for your city to get around. Here are some ideas:

    • You could make a series of TNT launchers to work as elevators to higher levels of your city (remember to make with block resistant to explosions).
    • Boats: If your metropolis is spread across several islands, then build a boat network. Have harbors at every island and make buoys in the water with signs directing people to other harbors. You can also have canals, but these might get in the way of your construction. Boats can also be used on land, moving especially fast on certain blocks. This is a great way to transport mobs!
    • Command Hub: High above the city, place a platform with command blocks on it. These command blocks can teleport the player to a new location with the press of a button. Label all the command blocks with signs. All the locations labeled on this platform should have their own command blocks teleporting the player back to the hub. It is also a fantastic place to place a community end portal, nether portal, elytra launcher, and other contraptions.
    • Elytra: Create several elytra launchers, each with fireworks, and let people fly to wherever they want. Put the launchers in convenient places. You could also have some other transport system (like minecarts) to serve your city, but have a central airport in which you use elytra to get to other cities.
    • Flying: This will need either command blocks or an admin. Basically, have an "airport" where command blocks and/or an admin will give players spectator mode so they can fly from the new airport to another. Creative mode also gives players an ability to fly, but isn't recommended, as creative mode abilities can be easily abused.
    • Flying Machine: You can make a flying machine, use Slime Block Machines.
    • Mounts:Horses and Pigs! Build a stable to keep them in. You could create separate lanes on your roads, maybe marked with a slightly different material than your normal roadblock. At your gas stations sell saddles, horse armor, wheat, etc. Using a donkey or a mule also works.
    • Minecart: You can make a subway or overground railway to get people around. See Tutorials/Train Station for more information. Set up ticket booths and charge people, allowing them to drive the minecarts once they pay. As well, if you have a mod that adds literal trains (i.e. RailCraft or TrainCraft), you can use those instead. An interesting tactic to try out, if you want to have actual trains, is to automate the fare collection process and make people drive trains. An even more interesting way to do this is to have two minecarts be pushed by a furnace minecart on and off of powered/unpowered rails to create a great and automated system. Plus, you get to brag that you have a use for furnace minecart.
    • Sea Roads: Build a small road across the oceans and use dolphins to increase your speed!
    • Teleporting: You can now create redstone circuits which activate console commands with command blocks. Build "stations" with command blocks in them, which have the command " /tp @p <coordinates> " to teleport the nearest player to the command block to the specified coordinates. You could also have various chests with ender pearls inside.
    • Walking: The most common way is by walking, so build wide roads out of stone and pavements out of stone slabs or other materials (See the Roads section below for more details). Rest stops are optional, but may be useful for players wishing to log off or stop for a moment without being attacked.

    Buildings and Structures[]

    A - D[]

    • Acropolis If you have an Ancient Greek city, find a hill, then permeate it with temples and religious complexes. You can build a ruined variation of this in a modern city, too.
    • Airport Build an airport and add a runway to "fly" planes off of. Most of the largest cities should have one. Some things to have in your airport include:
    • Baggage Claim: This is where players get their items after getting off their flight. You could have chest minecarts continuously go around a little track to imitate the conveyor belts where luggage is retrieved.
    • Security Checkpoint: Have a long line made with fences leading to a body scanner and an ice conveyor belt that players put their items on. If you want, have a contraband list of things you cannot bring through security, like TNT, firework stars, fire charges, lava buckets, swords, bows, and arrows, and use the clear inventory command to enforce.
    • Check-In: Where players can check-in their luggage and present their "boarding pass". This could be a piece of paper or something more valuable.
    • Food Court: Nobody wants to wait for a flight with an empty stomach. Have a large room with lots of tables and restaurants to get food from.
    • Departure/Arrival Gates: Where to wait for and board your flight. Have lots of benches and a desk. (See Tutorials/Furniture for furniture types.)
    • Runway and aircraft: You could use command blocks, two aircrafts in both the destination airport and the departure airport and a third aircraft in the air. Make the command blocks teleport players from the first aircraft to the aircraft in the air and after a few minutes, teleport the passengers to the requested destination airport. Build different types of aircraft classes. You could have windows in a non-moving airplane and using pistons, make blocks flash by as if the plane were moving. With slime blocks, you can also make a functional aircraft.
    • You can build replicas of real-life planes, or design something completely new. In a more fantastic world, consider using airships instead of planes.
    • Ender pearl launcher: If you know how to make an ender pearl launcher, you can do that and allow your citizens to travel large distances.
    • Amphitheatre Build the half-stadium like theaters just like in Greece and Rome, and use it to hold plays, speeches, and even executions. Be sure to make it out of clean-looking stone material.
    • Amusement Park You can build roller coasters with minecarts and rails, ticket booths and small shops around the park, and a ferris wheel. You can make the park small or large. You could even build a water park! See also Tutorials/Building a rollercoaster for more tips.
    • Apartments Build a tall building out of bricks and fill it up with rooms with a single bed and small chest in each. People rent the rooms for whatever you are using as currency and can store their stuff there and sleep.
    • Animal Shelter This is for pet owners (example: tame cats and dogs), that want to give their pet away. Maybe their wolf is causing to much trouble and attacking people accidentally. This is where they can take their pets to give away. Have cages and maybe a barnyard for the farm animals like horses. These animals are given shelter, food, and water until someone comes to get a new pet. You can sell the animals for prices or just give them away for free to whoever wants them. There are two options for how to personalize your shelter: you can make it a kill-free or a kill shelter. It's your decision, but if you make it a kill shelter then you should have a certain timeline posted on a sign at the front of the building telling visitors how long you keep animals before killing them. You can do this manually, have a room devoted to killing, or possibly automate it with red stone, levers, Dispensers, and tipped arrows. If it's a no-kill animal shelter then keep the animals until someone gets them. If you don't feel like killing anything, it would be advised to expand the shelter and add more cages, as the animals will pile up more if you're not killing them and regaining space.
    • Aquarium Build huge glass tanks and fill them with water, coral, water plants and, most importantly, animals, such as squids and all kinds of fish. You can even have hostile water monsters, like guardians, in the aquarium, but if you have, be careful that they don't attack the visitors or other animals.
    • Aqueducts Aqueducts are bridges for conveying water across gaps such as valleys, rivers or ravines. Not only is it an aqueduct to supply your town with water, but you can also have a nautical highway.
    • Arcade Build a building and make the walls out of colorful blocks and fill it with fake games made of iron, paintings, and signs. You could even get/make a resource pack or use maps that makes the painting "screens" look like real games!
    • Archery Range A place where people can practice their archery skills. Use target blocks for normal targets, and if you want, you can have mobs riding minecarts for moving targets.
    • Area 51 A place for admins to manage private matters. Make a small building far from the city and hire guards to kill intruders on sight. Add lots of rooms for top-secret projects and make sure there are no windows at all. Fill the interior with command blocks with levers and buttons attached, and useful notes. You may want to use illagers as guards.
    • Arena A player arena, a mob arena or both! . Have lighting, and mob spawn egg dispensers or mob spawners for the arena. Have plenty of temporary weapons for rent in the "arena store" or whatever you want to call it. Be creative.
    • Armor & Weapons shop Use the city's currency (e.g. emeralds, nether quartz, diamonds) to buy weapons and armor. Armorer and weaponsmith villagers could be placed here.
    • Army Outpost A place where your army is held until they go to war. It may be built out of something strong to keep your army safe. You may keep the armor in it, as long as weapons and beds are inside for the army.
    • Barracks: A place where soldiers protect your outpost live.
    • Armory: A place where weapons and armor are stored. This would be a building under heavy guard, with chests filled with swords, bows, arrows, and armor, all of the various tiers.
    • Guard Tower: Put guards up here with bows and arrows, swords, and sets of armor. Place these near the walls to protect the outpost.
    • Walls: Surround your outpost in a wall of strong material (like obsidian) to prevent those with malicious intents from getting in. For extra security, you could place Guard Towers nearby to prevent people from scaling the walls.
    • Auditorium A place for people to gather and watch something, like a concert, speech, etc. It should be able to seat a lot of people. It can be placed in the Town Hall.
    • Bank People go here to store their money. Have a trusted person work there and have vaults deep underground to store their gold and diamonds (you can also use dried kelp blocks to represent banknote or money stacks). Only let the trusted person and the owner of the vault into it. You can use piston doors on the vaults that need a special "key" (Lever) Variation: Use /blockdata ~ ~-1 ~ {Lock:keyname} when standing on a chest. Then, give a player an item named 'keyname' or whatever you typed in the command.

    More complex version: Have people have a simple account by giving access to an ATM (ender chest). People can also send a request to have a personal vault underground by writing a book with their name and requested combination and putting it into a minecart with a chest along with their items, and sending the minecart into the main facility. Then, the owner (with redstone knowledge), can build a working vault with combo lock and message the player when they have finished, so the player can access their vault. NOTE: This method will take up a lot of space, build it preferably underground (Think Gringotts from "Harry Potter"!)

    • Bar Make a store that only sells negative-effect potions, such as potions of Poison. You can make chairs, brewing stands, and note blocks or other music generators. This can be combined with the dance floor to make a night club.
    • Batting Cages Make a building , making it an ample size, such as 27 by 27 by 17. Spawn or transport a ghast in the structure. Players can pay admission to practice deflecting the ghast fireballs back at the ghast. When the ghast is killed and the player leaves, spawn another ghast for the next player.
    • Bookstore Fill a shop with bookshelves. Have a librarian villager work there and have authors write in book and quills to buy or borrow. Also, to make citizens happy, let them write their own books with book and quills.
    • Breeder Make an Industrial Farm and agricultural rooms with chickens, pigs, etc., and when necessary, kill them for meat.
    • Butcher's Shop Make a building with the front having a counter, and in the back have furnaces to cook meat. Have a butcher villager work there and sell the meat. You could also have hunters to go hunt the meat for the butchers, again, just an idea. You could have an automatic furnace to cook food when you aren't there. You need 3 hoppers, 1 furnace, 6 (or 3) chests and 2 levers.
    • Cake Factory Build a factory that makes cakes. You could connect it to the bakery. Have a chicken, cow, sugar, and wheat farm under it, with automated egg, sugar cane, and wheat harvesting.
    • Campground Somewhere far from your city (ideally far off from the Rural Zone), you could make a campground! A campground is a place with many sized "campsites" that customers can set up "tents" (triangular structures made out of wool) on. This is a very good alternative to a large hotel, if you want to save time. On each campsite, don't forget to create a fire pit with logs (players who stay would have to buy logs from the service or somewhere else), enough space for at least a medium-sized tent. To add detail, put trees everywhere, as if it's in a forest. Add a gravel path connecting the campsites, perhaps a shack for restrooms (completely optional), a lake or pond (if you're building by water) and a playground. You could even make it in a State or National Park, if you don't want visitors cutting down trees for wood.
    • Capture the Flag Arena Have a 41 by 20 area split in the middle with a wall using pistons. Add 2 chests with 3 stacks of 20 arrows. Also, have 3 bows. Have 2 trapped chests with your "flag". If someone is shot, they are out. Have a dispenser that shoots fireworks connecting to both trapped chests. The fireworks should be different. This lets people know who won. To make this, you'll need some redstone knowledge. You'll need 20 wool, 2 dispensers, 20 pistons, 4 trapped chests, 4 chests, and a lot of redstone. Or, instead of just shooting people, you could have to kill them to get them out. You could use banners as flags.
    • Casino Have a big fancy building with minecart with a chest slot machines (minecart in, random items out) or pig slot machines (using random pig movements.)
    • Cemetery Build a cemetery complex, Make tombstones and dig holes under them. You can place zombie or skeletonspawners under them if you have access to creative mode or cheats. You can also expand the cemetery by building an underground crypt.
    • Church/Cathedral Have a big building to worship in. Add stained glass windows for an old-fashioned look. If you want this building to look like, say, it was built in the 11th century, it is suggested that you hide any redstone. You may also put a cross made out of gold in or on top of the cathedral (or both!) and build a bell tower.
    • Cinema/Theater Build a large building with a ticket counter and a hallway leading to the screen rooms. Have a food bar selling "popcorn" (pumpkin seeds) and "cola" (milk buckets or potions). You can also have actors or pistons and redstone moving things about. There could be a dark cave under the seats for monster sound effects, or a note block circuit or jukebox for music. Try to have different types of screen like 'low class', 'medium class' 'high class' and (possibly) IMAX (huge proportions!).
    • City/Town Hall This is probably the first building players usually make when building a metropolis. Have a huge building for the mayor, the mayor's assistants, and the people in charge of certain things (such as law enforcement, health and welfare, ...) A good place to put this is the very heart of your city. You can have an auditorium and the city's archives located in this building. You could even build a huge political complex around it with a secret service headquarters, embassies for mobs or other cities or servers, and of course, parking for everyone.
    • Clothes Store Make a lot of leatherarmor, dye it custom colors, and put it on armor stands for players to trade. You could arrange by color, arrange it in outfits, or whatever other way you come up with. You can also sell other kinds of armor. To look extra authentic, either put the armor on armor stands, or add "models" by luring a skeleton or zombie into a glass case and give it the armor. If you are in creative mode, you can put a human head on as well to make them look more like humans. (If you are using the latter, you must give them name tags to prevent them from despawning.) Make sure that the people who are in your city can't release the monsters. For added safety, you can use barriers instead of glass.
    • Cobblestone Plant Make a factory that produces cobblestone by the thousands!
    • Dance Lounge Have a multi-colored blocks for a dance floor and use bright lighting (whatever you want to do with it). You'll have a blast! Have note blocks and music discs for the DJ to use.
    • Department Store/Mall Make a huge building with many floors that sell different items. Have a floor for blocks, armor, food, and mob drops, etc., for different prices. In a mall, have each store in a separate room.
    Some stores to add to your Mall would be:
    • Building Shop: This shop sells common and exotic building materials such as stone, cobblestone, brick blocks, glass, glass panes, nether bricks, obsidian, wood, planks and bookshelves. You could place a mason/stone mason villager in here.
    • Daycare: send the kids to daycare! You can build it out of something pretty and place things you may find in a daycare: beds, a chest filled with toys, a chest with food, or a painting and jukebox. You can build daycares for baby animals and villagers (although it'll be hard to get villager kids to settle down). Be sure to have plenty of light!
    • DIY (Do-it-yourself) store: A place where you can buy things that are, DIY related. You could have kits to build either type of golem, materials to build your own thing in your house, and you should be allowed to order things too.
    • Drug store: A store which sells only items with positive effects, especially potions of healing, as well as milk to cure negative effects.
    • Enchantments Shop: A place where you pay someone to enchant your tools/weapons/armor. A good idea would be to hook this up to an XP farm.
    • Exotic Shop: This shop sells items that are a little more difficult to find such like glowstone, lapis lazuli, blaze rods, ender pearls, gold nuggets, apples, golden apples, music discs and eyes of ender.
    • Food Market: A place where you can buy any kind of food.
    • Forge: Charge people to craft a tool or smelt a block.
    • Furniture Shop: A place that sells furniture like tables (pistons), chairs (stairs), chess tables, showers, and build those in your home!
    • Garden Shop: This shop will sell flowers, flower pots, saplings, bone meal, water buckets, dirt, grass blocks, sand, cactus, nether wart, all varieties of seed, melon, pumpkin, hoes, red and brown mushrooms, lily pads, vines, sugar cane and any other farming resources that exist.
    Sours: https://minecraft.fandom.com/wiki/Tutorials/Building_a_metropolis

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