2011 video game
This article is about the original video game. For the greater franchise, see Minecraft (franchise). For other uses, see Minecraft (disambiguation).
0000 video game
Minecraft is a sandbox video game developed by the Swedish video game developer Mojang Studios. The game was created by Markus "Notch" Persson in the Java programming language. Following several early private testing versions, it was first made public in May 2009 before fully releasing in November 2011, with Jens Bergensten then taking over development. Minecraft has since been ported to several other platforms and is the best-selling video game of all time, with over 200 million copies sold and over 140 million monthly active users as of 2021[update].
In Minecraft, players explore a blocky, procedurally-generated3D world with virtually infinite terrain, and may discover and extract raw materials, craft tools and items, and build structures or earthworks. Depending on game mode, players can fight computer-controlled mobs, as well as cooperate with or compete against other players in the same world. Game modes include a survival mode, in which players must acquire resources to build the world and maintain health, and a creative mode, where players have unlimited resources and access to flight. Players can modify the game to create new gameplay mechanics, items, and assets.
Minecraft has been critically acclaimed, winning several awards and being cited as one of the greatest video games of all time. Social media, parodies, adaptations, merchandise, and the annual Minecon conventions played large roles in popularizing the game. The game has also been used in educational environments to teach chemistry, computer-aided design, and computer science. In 2014, Mojang and the Minecraftintellectual property were purchased by Microsoft for US$2.5 billion. A number of spin-off games have also been produced, such as Minecraft: Story Mode, Minecraft Dungeons, and Minecraft Earth.
Minecraft is a 3Dsandbox game that has no specific goals to accomplish, allowing players a large amount of freedom in choosing how to play the game. However, there is an achievement system, known as "advancements" in the Java Edition of the game, and "trophies" on the PlayStation ports. Gameplay is in the first-person perspective by default, but players have the option for third-person perspective. The game world is composed of rough 3D objects—mainly cubes and fluids, and commonly called "blocks"—representing various materials, such as dirt, stone, ores, tree trunks, water, and lava. The core gameplay revolves around picking up and placing these objects. These blocks are arranged in a 3D grid, while players can move freely around the world. Players can "mine" blocks and then place them elsewhere, enabling them to build things. Many commentators have described the game's physics system as unrealistic. The game also contains a material known as redstone, which can be used to make primitive mechanical devices, electrical circuits, and logic gates, allowing for the construction of many complex systems.
The game world is virtually infinite and procedurally generated as players explore it, using a map seed that is obtained from the system clock at the time of world creation (or manually specified by the player). There are limits on vertical movement, but Minecraft allows an infinitely large game world to be generated on the horizontal plane. Due to technical problems when extremely distant locations are reached, however, there is a barrier preventing players from traversing to locations beyond 30,000,000 blocks from the center.[i] The game achieves this by splitting the world data into smaller sections called "chunks" that are only created or loaded when players are nearby. The world is divided into biomes ranging from deserts to jungles to snowfields; the terrain includes plains, mountains, forests, caves, and various lava/water bodies. The in-game time system follows a day and night cycle, and one full cycle lasts 20 real-time minutes.
When starting a new world, players must choose one of five game modes, as well as one of four difficulties, ranging from peaceful to hard. Increasing the difficulty of the game causes the player to take more damage from mobs, as well as having other difficulty-specific effects. For example, the peaceful difficulty prevents hostile mobs from spawning, and the hard difficulty allows players to starve to death if their hunger bar is depleted. Once selected, the difficulty can be changed, but the game mode is locked and can only be changed with cheats.
New players have a randomly selected default character skin of either Steve or Alex, but the option to create custom skins was made available in 2010. Players encounter various non-player characters known as mobs, such as animals, villagers, and hostile creatures. Passive mobs, such as cows, pigs, and chickens, can be hunted for food and crafting materials. They spawn in the daytime, while hostile mobs—including large spiders, skeletons, and zombies—spawn during nighttime or in dark places such as caves. Some hostile mobs, such as zombies, skeletons and drowned (underwater versions of zombies), burn under the sun if they have no headgear. Other creatures unique to Minecraft include the creeper (an exploding creature that sneaks up on the player) and the enderman (a creature with the ability to teleport as well as pick up and place blocks). There are also variants of mobs that spawn in different conditions; for example, zombies have husk variants that spawn in deserts.
Minecraft has two alternative dimensions besides the overworld (the main world): the Nether and the End. The Nether is a hell-like dimension accessed via player-built portals; it contains many unique resources and can be used to travel great distances in the overworld, due to every block traveled in the Nether being equivalent to 8 blocks traveled in the overworld. The player can build an optional boss mob called the Wither out of materials found in the Nether. The End is a barren land consisting of many islands. A boss dragon called the Ender Dragon dwells on the main island. Killing the dragon opens access to an exit portal, which upon entering cues the game's ending credits and a poem written by Irish novelist Julian Gough. Players are then teleported back to their spawn point and may continue the game indefinitely.
In survival mode, players have to gather natural resources such as wood and stone found in the environment in order to craft certain blocks and items. Depending on the difficulty, monsters spawn in darker areas outside a certain radius of the character, requiring players to build a shelter at night. The mode also has a health bar which is depleted by attacks from mobs, falls, drowning, falling into lava, suffocation, starvation, and other events. Players also have a hunger bar, which must be periodically refilled by eating food in-game, except in peaceful difficulty. If the hunger bar is depleted, automatic healing will stop and eventually health will deplete. Health replenishes when players have a nearly full hunger bar or continuously on peaceful difficulty.
Players can craft a wide variety of items in Minecraft. Craftable items include armor, which mitigates damage from attacks; weapons (such as swords or axes), which allows monsters and animals to be killed more easily; and tools, which break certain types of blocks more quickly. Some items have multiple tiers depending on the material used to craft them, with higher-tier items being more effective and durable. Players can construct furnaces, which can cook food, process ores, and convert materials into other materials. Players may also exchange goods with a villager (NPC) through a trading system, which involves trading emeralds for different goods and vice versa.
The game has an inventory system, allowing players to carry a limited number of items. Upon dying, items in the players' inventories are dropped unless the game is reconfigured not to do so. Players then re-spawn at their spawn point, which by default is where players first spawn in the game, and can be reset by sleeping in a bed or using a respawn anchor. Dropped items can be recovered if players can reach them before they disappear or despawn after 5 minutes. Players may acquire experience points by killing mobs and other players, mining, smelting ores, breeding animals, and cooking food. Experience can then be spent on enchanting tools, armor and weapons. Enchanted items are generally more powerful, last longer, or have other special effects.
Hardcore mode is a survival mode variant that is locked to the hardest setting and has permadeath. If a player dies in a hardcore world, they are no longer allowed to interact with it, so they can either be put into spectator mode and explore the world or delete it entirely. This game mode can only be accessed within the Java Edition.
In creative mode, players have access to nearly all resources and items in the game through the inventory menu, and can place or remove them instantly. Players can toggle the ability to fly freely around the game world at will, and their characters do not take any damage and are not affected by hunger. The game mode helps players focus on building and creating projects of any size without disturbance.
Adventure mode was designed specifically so that players could experience user-crafted custom maps and adventures. Gameplay is similar to survival mode but with various restrictions, which can be applied to the game world by the creator of the map. This forces players to obtain the required items and experience adventures in the way that the map maker intended. Another addition designed for custom maps is the command block; this block allows map makers to expand interactions with players through scripted server commands.
Spectator mode allows players to fly through blocks and watch gameplay without directly interacting. Players do not have an inventory, but can teleport to other players and view from the perspective of another player or creature. This game mode can only be accessed within Java Edition and Console Legacy Editions.
See also: Minecraft server
Multiplayer in Minecraft enables multiple players to interact and communicate with each other on a single world. It is available through direct game-to-game multiplayer, LAN play, local split screen (console-only), and servers (player-hosted and business-hosted). Players can run their own servers, use a hosting provider, or connect directly to another player's game via Xbox Live. Single-player worlds have local area network support, allowing players to join a world on locally interconnected computers without a server setup.Minecraft multiplayer servers are guided by server operators, who have access to server commands such as setting the time of day and teleporting players. Operators can also set up restrictions concerning which usernames or IP addresses are allowed or disallowed to enter the server. Multiplayer servers have a wide range of activities, with some servers having their own unique rules and customs. The largest and most popular server is Hypixel, which has been visited by over 14 million unique players.Player versus player combat (PvP) can be enabled to allow fighting between players. Many servers have custom plugins that allow actions that are not normally possible.
In 2013, Mojang announced Minecraft Realms, a server hosting service intended to enable players to run server multiplayer games easily and safely without having to set up their own. Unlike a standard server, only invited players can join Realms servers, and these servers do not use IP addresses. Minecraft: Java Edition Realms server owners can invite up to twenty people to play on their server, with up to ten players online at a time. Minecraft Realms server owners can invite up to 3000 people to play on their server, with up to ten players online at one time. The Minecraft: Java Edition Realms servers do not support user-made plugins, but players can play custom Minecraft maps.Minecraft Realms servers support user-made add-ons, resource packs, behavior packs, and custom Minecraft maps. At Electronic Entertainment Expo 2016, support for cross-platform play between Windows 10, iOS, and Android platforms was added through Realms starting in June 2016, with Xbox One and Nintendo Switch support to come later in 2017, and support for virtual reality devices. On 31 July 2017, Mojang released the beta version of the update allowing cross-platform play. Nintendo Switch support for Realms was released in July 2018.
Main article: Minecraft mods
The modding community consists of fans, users and third-party programmers. Using a variety of application program interfaces that have arisen over time, they have produced a wide variety of downloadable content for Minecraft, such as modifications, texture packs and custom maps. Modifications of the Minecraft code, called mods, add a variety of gameplay changes, ranging from new blocks, new items, new mobs to entire arrays of mechanisms to craft. The modding community is responsible for a substantial supply of mods from ones that enhance gameplay, such as minimaps, waypoints, and durability counters, to ones that add to the game elements from other video games and media. While a variety of mod frameworks were independently developed by reverse engineering the code, Mojang has also enhanced vanillaMinecraft with official frameworks for modification, allowing the production of community-created resource packs, which alter certain game elements including textures and sounds. Players can also create their own "maps" (custom world save files) which often contain specific rules, challenges, puzzles and quests, and share them for others to play. Mojang added an adventure mode in August 2012 and "command blocks" in October 2012, which were created specially for custom maps in Java Edition. Data packs, introduced in version 1.13 of the Java Edition, allow further customization, including the ability to add new advancements, dimensions, functions, loot tables, predicates, recipes, structures, tags, world generation settings, and biomes.
The Xbox 360 Edition supports downloadable content, which is available to purchase via the Xbox Games Store; these content packs usually contain additional character skins. It later received support for texture packs in its twelfth title update while introducing "mash-up packs", which combines texture packs with skin packs and changes to the game's sounds, music and user interface. The first mash-up pack (and by extension, the first texture pack) for the Xbox 360 Edition was released on 4 September 2013, and was themed after the Mass Effect franchise. Unlike Java Edition, however, the Xbox 360 Edition does not support player-made mods or custom maps. A cross-promotional resource pack based on the Super Mario franchise by Nintendo was released for the Wii U Edition worldwide on 17 May 2016. A mash-up pack based on Fallout was announced for release on the Wii U Edition. In April 2018, malware was discovered in several downloadable user-made Minecraft skins for use with the Java Edition of the game.Avast stated that nearly 50,000 accounts were infected, and when activated, the malware would attempt to reformat the user's hard drive. Mojang promptly patched the issue, and released a statement stating that "the code would not be run or read by the game itself", and would only run when the image containing the skin itself was opened.
In June 2017, Mojang released an update known as the "Discovery Update" to the Bedrock version of the game. The update includes a new map, a new game mode, the "Marketplace", a catalogue of user-generated content that gives Minecraft creators "another way to make a living from the game", and more.
|1.0: "Adventure Update"|
|1.4: "Pretty Scary Update"|
|2013||1.5: "Redstone Update"|
|1.6: "Horse Update"|
|1.7: "The Update that Changed the World"|
|2014||1.8: "Bountiful Update"|
|2016||1.9: "Combat Update"|
|1.10: "Frostburn Update"|
|1.11: "Exploration Update"|
|2017||1.12: "World of Color Update"|
|2018||1.13: "Update Aquatic"|
|2019||1.14: "Village & Pillage"|
|1.15: "Buzzy Bees"|
|2020||1.16: "Nether Update"|
|2021||1.17: "Caves & Cliffs: Part I"|
|1.18: "Caves & Cliffs: Part II"|
|2022||1.19: "The Wild Update"|
Before coming up with Minecraft, Markus "Notch" Persson was a game developer with King through March 2009, at the time serving mostly browser games, during which he learnt a number of different programming languages. He would prototype his own games during his off-hours at home, often based on inspiration he found from other games, and participated frequently on the TIGSource forums for independent developers. One of these personal projects was called "RubyDung", a base-building game inspired by Dwarf Fortress, but as an isometric three dimensional game like RollerCoaster Tycoon. He had already made a 3D texture mapper for another zombie game prototype he had started to try to emulate the style of Grand Theft Auto: Chinatown Wars. Among the features in "RubyDung" he explored was a first-person view similar to Dungeon Keeper but at the time, felt the graphics were too pixelated and omitted this mode. Around March 2009, Persson left King and joined jAlbum, but otherwise kept working on his prototypes.
Infiniminer, a block-based open-ended mining game first released in April 2009, sparked Persson's inspiration for how to take "RubyDung" forward.Infiniminer heavily influenced the visual style of gameplay, including bringing back the first-person mode, the "blocky" visual style and the block-building fundamentals. However, unlike Infiniminer, Persson wanted Minecraft to have RPG elements.
The original edition of Minecraft, now known as the Java Edition, was first developed in May 2009. Persson released a test video on YouTube of an early version of Minecraft. The base program of Minecraft was completed by Persson over a weekend in that month and a private testing was released on TigIRC on 16 May 2009. The game was first released to the public on 17 May 2009 as a developmental release on TIGSource forums. Persson updated the game based on feedback from the forums. This version later become known as the Classic version. Further developmental phases dubbed as Survival Test, Indev and Infdev were released between September 2009 and June 2010.
The first major update, dubbed Alpha, was released on 30 June 2010. Although Persson maintained a day job with Jalbum.net at first, he later quit in order to work on Minecraft full-time as sales of the alpha version of the game expanded. Persson continued to update the game with releases distributed to users automatically. These updates included new items, new blocks, new mobs, survival mode, and changes to the game's behavior (e.g. how water flows). To back the development of Minecraft, Persson set up a video game company, Mojang, with the money earned from the game. Mojang co-founders included Jakob Porser, one of Persson's coworkers from King, and Carl Manneh, jAlbum's CEO.
On 11 December 2010, Persson announced that Minecraft was entering its beta testing phase on 20 December 2010. He further stated that bug fixes and all updates leading up to and including the release would still be free. Over the course of the development, Mojang hired several new employees to work on the project.
Mojang moved the game out of beta and released the full version on 18 November 2011. On 1 December 2011, Jens "Jeb" Bergensten took full creative control over Minecraft, replacing Persson as lead designer. On 28 February 2012, Mojang announced that they had hired the developers of the popular "Bukkit" developer API for Minecraft, to improve Minecraft's support of server modifications. This acquisition also included Mojang apparently taking full ownership of the CraftBukkit server mod which enables the use of Bukkit, although the validity of this claim was questioned due to its status as an open-source project with many contributors, licensed under the GNU General Public License and Lesser General Public License.
On 15 September 2014, Microsoft announced a $2.5 billion deal to buy Mojang, along with the ownership of the Minecraftintellectual property. The deal was suggested by Persson when he posted a tweet asking a corporation to buy his share of the game after receiving criticism for enforcing terms in the game's end user license agreement (EULA), which had been present in the EULA in the prior three years. According to Persson, Mojang CEO Carl Manneh received a call from a Microsoft executive shortly after the tweet, asking if Persson was serious about a deal. Mojang was also approached by other companies including Activision Blizzard and Electronic Arts. The deal with Microsoft was arbitrated on 6 November 2014, and led to Persson becoming one of Forbes' "World's Billionaires".
Since the first full release of Minecraft, dubbed the "Adventure Update", the game has been continuously updated with many major updates, available for free to users who have already purchased the game. The most recent major update was "Caves & Cliffs Part I", which added more types of blocks, plants, and mobs. It was released on 8 June 2021. The next planned update, "Caves & Cliffs Part II", is set to be released in the latter half of 2021, and will expand the game's underground biomes with more types of blocks and mobs and revamp mountainous world generation. Another planned update, "The Wild Update", is set to be released in 2022.
The original version of the game was renamed to Minecraft: Java Edition on 18 September 2017 to separate it from Bedrock Edition, which was renamed to just Minecraft by the Better Together Update.
The Bedrock Edition has also been regularly updated, with these updates now matching the themes of Java Edition updates. Other versions of the game such as the various console editions and Pocket Edition were either merged into Bedrock and/or discontinued and as such have not received further updates.
On 16 April 2020, a beta version of Minecraft implementing physically based rendering, ray tracing and DLSS was released by Nvidia on RTX-enabled GPUs. The final version was released on 8 December 2020.
Minecraft: Pocket Edition
In August 2011, Minecraft: Pocket Edition was released for the Xperia Play on the Android Market as an early alpha version. It was then released for several other compatible devices on 8 October 2011. An iOS version of Minecraft was released on 17 November 2011. A port was made available for Windows Phones shortly after Microsoft acquired Mojang. The port concentrates on the creative building and the primitive survival aspect of the game, and does not contain all the features of the PC release. On his Twitter account, Jens Bergensten said that the Pocket Edition of Minecraft is written in C++ and not Java, due to iOS not being able to support Java.
On 10 December 2014, in observance of Mojang's acquisition by Microsoft, a port of Pocket Edition was released for Windows Phone 8.1. On 18 January 2017, Microsoft announced that it would no longer maintain the Windows Phone versions of Pocket Edition. On 19 December 2016, the full version of Minecraft: Pocket Edition was released on iOS, Android and Windows Phone.
Pocket Edition had been replaced by Minecraft: Bedrock Edition in 2017 enabling cross-platform play with Xbox One and Nintendo Switch editions.
Legacy console editions
An Xbox 360 version of the game, developed by 4J Studios, was released on 9 May 2012. On 22 March 2012, it was announced that Minecraft would be the flagship game in a new Xbox Live promotion called Arcade NEXT. The game differs from the home computer versions in a number of ways, including a newly designed crafting system, the control interface, in-game tutorials, split-screen multiplayer, and the ability to play with friends via Xbox Live. The worlds in the Xbox 360 version are also not "infinite", and are essentially barricaded by invisible walls. The Xbox 360 version was originally similar in content to older PC versions, but was gradually updated to bring it closer to the current PC version prior to its discontinuation. An Xbox One version featuring larger worlds among other enhancements was released on 5 September 2014.
Versions of the game for the PlayStation 3 and PlayStation 4 were released on 17 December 2013 and 4 September 2014 respectively. The PlayStation 4 version was announced as a launch title, though it was eventually delayed. A version for PlayStation Vita was also released in October 2014. Like the Xbox versions, the PlayStation versions were developed by 4J Studios.
On 17 December 2015, Minecraft: Wii U Edition was released. The Wii U version received a physical release on 17 June 2016 in North America, in Japan on 23 June 2016, and in Europe on 30 June 2016. A Nintendo Switch version of the game was released on the Nintendo eShop on 11 May 2017, along with a physical retail version set for a later date. During a Nintendo Direct presentation on 13 September 2017, Nintendo announced that Minecraft: New Nintendo 3DS Edition would be available for download immediately after the livestream, and a physical copy available on a later date. The game is only compatible with the "New" versions of the 3DS and 2DS systems, and does not work with the original 3DS, 3DS XL, or 2DS models.
On 20 September 2017, the Better Together Update was released on the Xbox One, Windows 10, VR, and mobile versions of the game, which used the Pocket Edition engine to enable cross-platform play between each of these versions. This version of the game eventually became known as the Bedrock Edition. Shortly after, the Bedrock Edition was also ported to the Nintendo Switch.
On 18 December 2018, the PlayStation 3, PlayStation Vita, Xbox 360, and Wii U versions of Minecraft received their final update and would later become known as Legacy Console Editions.
The PlayStation 4 version of Minecraft was updated in December 2019 and became part of the Bedrock edition, which enabled cross-platform play for users with a free Xbox Live account.
Minecraft: Education Edition
Minecraft: Education Edition is an educational version of the base game, designed specifically for use in educational establishments such as schools, and built off of the Bedrock codebase. It is available on Windows 10, MacOS, iPadOS and Chrome OS. It includes a Chemistry Resource Pack, free lesson plans on the Minecraft: Education Edition website, and two free companion applications: Code Connection and Classroom Mode.
An initial beta test was carried out between 9 June and 1 November 2016. The full game was then released on Windows 10 and MacOS on 1 November 2016. On 20 August 2018, Mojang Studios announced that it would bring Education Edition to iPadOS in Autumn 2018. It was released to the App Store on 6 September 2018. On 27 March 2019, it was announced that the Education Edition would be operated by JD.com in China. On 26 June 2020, an Education Edition Public Beta was made available to Google Play Store compatible Chromebooks. The full game was released to the Google Play Store for Chromebooks on 7 August 2020.
On 20 May 2016, Minecraft China was announced as a localized edition for China, where it was released under a licensing agreement between NetEase and Mojang. The PC edition was released for public testing on 8 August 2017. The iOS version was released on 15 September 2017, and the Android version was released on 12 October 2017. The PC edition is based on the original Java Edition, while the iOS and Android mobile version is based on the Bedrock Edition. The edition is free-to-play, and had over 300 million players by November 2019.
Other PC versions
Apart from Minecraft: Java Edition and Minecraft for Windows 10, there are other versions of Minecraft for PC, including Minecraft Classic,Minecraft 4K, and for the Raspberry Pi.
Minecraft 4K is a simplified version of Minecraft similar to the Classic version that was developed for the Java 4K game programming contest "in way less than 4 kilobytes". The map itself is finite—composed of 64×64×64 blocks—and the same world is generated every time. Players are restricted to placing or destroying blocks, which consist of grass, dirt, stone, wood, leaves, and brick.
Minecraft for Windows 10 is currently exclusive to Microsoft's Windows 10 operating system. The beta for it launched on the Windows Store on 29 July 2015. This version has the ability to play with Xbox Live friends, and to play local multiplayer with owners of Minecraft on other Bedrock platforms. Other features include the ability to use multiple control schemes, such as a gamepad, keyboard, or touchscreen (for Microsoft Surface and other touchscreen-enabled devices), virtual reality support, and to record and take screenshots in-game via the built-in GameDVR.
A version of Minecraft for the Raspberry Pi was officially revealed at Minecon 2012. The Pi Edition is based on Pocket Edition Alpha v0.6.1, and with the added ability of using text commands to edit the game world. Players can open the game code and use the Python programming language to manipulate things in the game world. It also includes a scripting API to modify the game, and server software for multiplayer. The game was leaked on 20 December 2012, but was quickly pulled off. It was officially released on 11 February 2013. Mojang stopped providing updates to Minecraft: Raspberry Pi Edition in 2016. It is preinstalled on Raspberry Pi OS and can be downloaded for free from the official website.
Main article: Music of Minecraft
Minecraft's music and sound effects were produced by German musician Daniel Rosenfeld, better known as C418. The background music in Minecraft is instrumental ambient music. On 4 March 2011, Rosenfeld released a soundtrack titled Minecraft – Volume Alpha; it includes most of the tracks featured in Minecraft, as well as other music not featured in the game. Kirk Hamilton of Kotaku chose the music in Minecraft as one of the best video game soundtracks of 2011. On 9 November 2013, Rosenfeld released the second official soundtrack, titled Minecraft – Volume Beta, which includes the music that was added in later versions of the game. A physical release of Volume Alpha, consisting of CDs, black vinyl, and limited-edition transparent green vinyl LPs, was issued by indie electronic label Ghostly International on 21 August 2015. In addition to Rosenfeld's work, other composers have contributed tracks to the game since release, including Samuel Åberg, Gareth Coker, and Lena Raine.
See also: Minecraft (franchise) § Other Minecraft editions
Around 2011, prior to Minecraft's full release, there had been collaboration between Mojang and The Lego Group to make a Lego brick-based Minecraft game to be called Brickcraft. This would have modified the base Minecraft game to use Lego bricks, which meant adapting the basic 1x1 block to account for larger pieces typically used in Lego sets. Persson had worked on the preliminary version of this game, which he had named "Project Rex Kwon Do" based on the joke from Napoleon Dynamite. Lego had greenlit the project to go forward, and while Mojang had put two developers on the game for six months, they later opted to cancel the project, as Mojang felt that the Lego Group were too demanding on what they could do, according to Mojang's Daniel Kaplan. The Lego Group had considered buying out Mojang to complete the game, but at this point Microsoft made its offer to buy the company for over US$2 billion. According to the Lego Group's Ronny Scherer, the company was not yet sure of the potential success of Minecraft at this point and backed off from acquisition after Microsoft brought this offer to Mojang.
Early on, Persson planned to support the Oculus Rift with a port of Minecraft. However, after Facebook acquired Oculus in 2013, he abruptly canceled plans noting "Facebook creeps me out." A community-made modification known as Minecraft VR was developed in 2016 to provide virtual reality support to Minecraft: Java Edition oriented towards Oculus Rift hardware. A fork of the Minecraft VR modification known as Vivecraft ported the mod to OpenVR, and is oriented towards supporting HTC Vive hardware. On 15 August 2016, Microsoft launched official Oculus Rift support for Minecraft on Windows 10. Upon its release, the Minecraft VR mod was discontinued by its developer due to trademark complaints issued by Microsoft, and Vivecraft was endorsed by the community makers of the Minecraft VR modification due to its Rift support and being superior to the original Minecraft VR mod. Also available is a Gear VR version, titled Minecraft: Gear VR Edition.Windows Mixed Reality support was added in 2017. On 7 September 2020, Mojang Studios announced that the PlayStation 4 version of the game would be getting PlayStation VR support in the same month. The only officially supported VR versions of Minecraft are the PlayStation 4 version, Minecraft: Gear VR Edition and Minecraft for Windows 10 for Oculus Rift and Windows Mixed Reality headsets.
This section is missing information about the individual reception of each version of the game. Please expand the section to include this information. Further details may exist on the talk page.(October 2018)
Minecraft received critical acclaim, praising the creative freedom it grants players in-game, as well as the ease of enabling emergent gameplay. Critics have praised Minecraft's complex crafting system, commenting that it is an important aspect of the game's open-ended gameplay. Most publications were impressed by the game's "blocky" graphics, with IGN describing them as "instantly memorable". Reviewers also liked the game's adventure elements, noting that the game creates a good balance between exploring and building. The game's multiplayer feature has been generally received favorably, with IGN commenting that "adventuring is always better with friends". Jaz McDougall of PC Gamer said Minecraft is "intuitively interesting and contagiously fun, with an unparalleled scope for creativity and memorable experiences". It has been regarded as having introduced millions of children to the digital world, insofar as its basic game mechanics are logically analogous to computer commands. 
IGN was disappointed about the troublesome steps needed to set up multiplayer servers, calling it a "hassle". Critics also said that visual glitches occur periodically. Despite its release out of beta in 2011, GameSpot said the game had an "unfinished feel", adding that some game elements seem "incomplete or thrown together in haste".
A review of the alpha version, by Scott Munro of the Daily Record, called it "already something special" and urged readers to buy it.Jim Rossignol of Rock, Paper, Shotgun also recommended the alpha of the game, calling it "a kind of generative 8-bit LegoStalker". On 17 September 2010, gaming webcomicPenny Arcade began a series of comics and news posts about the addictiveness of the game. The Xbox 360 version was generally received positively by critics, but did not receive as much praise as the PC version. Although reviewers were disappointed by the lack of features such as mod support and content from the PC version, they acclaimed the port's addition of a tutorial and in-game tips and crafting recipes, saying that they make the game more user-friendly.
Minecraft: Pocket Edition initially received mixed reviews from critics. Although reviewers appreciated the game's intuitive controls, they were disappointed by the lack of content. The inability to collect resources and craft items, as well as the limited types of blocks and lack of hostile mobs, were especially criticized. After updates added more content, Pocket Edition started receiving more positive reviews. Reviewers complimented the controls and the graphics, but still noted a lack of content.
Minecraft surpassed over a million purchases less than a month after entering its beta phase in early 2011. At the same time, the game had no publisher backing and has never been commercially advertised except through word of mouth, and various unpaid references in popular media such as the Penny Arcade webcomic. By April 2011, Persson estimated that Minecraft had made €23 million (US$33 million) in revenue, with 800,000 sales of the alpha version of the game, and over 1 million sales of the beta version. In November 2011, prior to the game's full release, Minecraft beta surpassed 16 million registered users and 4 million purchases. By March 2012, Minecraft had become the 6th best-selling PC game of all time. As of 10 October 2014[update], the game has sold 17 million copies on PC, becoming the best-selling PC game of all time. As of 10 October 2014[update], the game has sold approximately 60 million copies across all platforms, making it the best-selling video game of all time. On 25 February 2014, the game reached 100 million registered users. By May 2019, 180 million copies had been sold across all platforms, making it the single best-selling video game of all time. The free-to-play Minecraft China version had over 300 million players by November 2019.
The Xbox 360 version of Minecraft became profitable within the first day of the game's release in 2012, when the game broke the Xbox Live sales records with 400,000 players online. Within a week of being on the Xbox Live Marketplace, Minecraft sold upwards of a million copies. GameSpot announced in December 2012 that Minecraft sold over 4.48 million copies since the game debuted on Xbox Live Arcade in May 2012. In 2012, Minecraft was the most purchased title on Xbox Live Arcade; it was also the fourth most played title on Xbox Live based on average unique users per day. As of 4 April 2014[update], the Xbox 360 version has sold 12 million copies. In addition, Minecraft: Pocket Edition has reached a figure of 21 million in sales. The PlayStation 3 version sold one million copies in five weeks. The release of the game's PlayStation Vita version boosted Minecraft sales by 79%, outselling both PS3 and PS4 debut releases and becoming the largest Minecraft launch on a PlayStation console. The PS Vita version sold 100,000 digital copies in Japan within the first two months of release, according to an announcement by SCE Japan Asia. By January 2015, 500,000 digital copies of Minecraft were sold in Japan across all PlayStation platforms, with a surge in primary school children purchasing the PS Vita version.Minecraft helped improve Microsoft's total first-party revenue by $63 million for the 2015 second quarter. The game, including all of its versions, had over 112 million monthly active players by September 2019.
On its 11th anniversary in May 2020, the company announced that Minecraft had reached over 200 million copies sold across platforms with over 126 million monthly active players. By April 2021, the number of active monthly users had climbed to 140 million.
In July 2010, PC Gamer listed Minecraft as the fourth-best game to play at work. In December of that year, Good Game selected Minecraft as their choice for Best Downloadable Game of 2010,Gamasutra named it the eighth best game of the year as well as the eighth best indie game of the year, and Rock, Paper, Shotgun named it the "game of the year".Indie DB awarded the game the 2010 Indie of the Year award as chosen by voters, in addition to two out of five Editor's Choice awards for Most Innovative and Best Singleplayer Indie. It was also awarded Game of the Year by PC Gamer UK. The game was nominated for the Seumas McNally Grand Prize, Technical Excellence, and Excellence in Design awards at the March 2011 Independent Games Festival and won the Grand Prize and the community-voted Audience Award. At Game Developers Choice Awards 2011, Minecraft won awards in the categories for Best Debut Game, Best Downloadable Game and Innovation Award, winning every award for which it was nominated. It also won GameCity's video game arts award. On 5 May 2011, Minecraft was selected as one of the 80 games that would be displayed at the Smithsonian American Art Museum as part of The Art of Video Games exhibit that opened on 16 March 2012. At the 2011 Spike Video Game Awards, Minecraft won the award for Best Independent Game and was nominated in the Best PC Game category. In 2012, at the British Academy Video Games Awards, Minecraft was nominated in the GAME Award of 2011 category and Persson received The Special Award. In 2012, Minecraft XBLA was awarded a Golden Joystick Award in the Best Downloadable Game category, and a TIGA Games Industry Award in the Best Arcade Game category. In 2013 it was nominated as the family game of the year at the British Academy Video Games Awards. Minecraft Console Edition won the award for TIGA Game Of The Year in 2014. In 2015, the game placed 6th on USgamer's The 15 Best Games Since 2000 list. In 2016, Minecraft placed 6th on Time's The 50 Best Video Games of All Time list.
Minecraft was nominated for the 2013 Kids' Choice Awards for Favorite App, but lost to Temple Run. It was nominated for the 2014 Kids' Choice Awards for Favorite Video Game, but lost to Just Dance 2014. The game later won the award for the Most Addicting Game at the 2015 Kids' Choice Awards. In addition, the Java Edition was nominated for "Favorite Video Game" at the 2018 Kids' Choice Awards, while the game itself won the "Still Playing" award at the 2019 Golden Joystick Awards, as well as the "Favorite Video Game" award at the 2020 Kids' Choice Awards.
Main article: Minecraft (franchise)
In September 2019, The Guardian classified Minecraft as the best video game of (the first two decades of) the 21st century, and in November 2019 Polygon called the game the "most important game of the decade" in its 2010s "decade in review". In December 2019, Forbes gave Minecraft a special mention in a list of the best video games of the 2010s, stating that the game is "without a doubt one of the most important games of the last ten years." In June 2020, Minecraft was inducted into the World Video Game Hall of Fame.
Minecraft is recognized as one of the first successful games to use an early access model to draw in sales prior to its full release version to help fund development. As Minecraft helped to bolster indie game development in the early 2010s, it also helped to popularize the use of the early access model in indie game development.
Social media sites such as YouTube, Facebook, and Reddit played a significant role in popularizing Minecraft. Research conducted by the University of Pennsylvania's Annenberg School of Communication showed that one-third of Minecraft players learned about the game via Internet videos. In 2010, Minecraft-related videos began to gain influence on YouTube, often made by commentators. The videos usually contain screen-capture footage of the game and voice-overs. Common coverage in the videos includes creations made by players, walkthroughs of various tasks, and parodies of works in popular culture. By May 2012, over four million Minecraft-related YouTube videos had been uploaded. Some popular commentators have received employment at Machinima, a gaming video company that owns a highly watched entertainment channel on YouTube.The Yogscast is a British company that regularly produces Minecraft videos; their YouTube channel has attained billions of views, and their panel at MineCon 2011 had the highest attendance. Other well known YouTube personnel include Jordan Maron, who has created many Minecraftparodies, including "Minecraft Style", a parody of the internationally successful single "Gangnam Style" by South Korean rapper Psy. In 2019, YouTube again popularized Minecraft.
"Herobrine" is an urban legend associated with Minecraft, who first appeared as a single image on 4chan's /v/ board. According to rumors, Herobrine appears in players' worlds and builds strange constructions. However, Mojang has confirmed that Herobrine has never existed in Minecraft, and there are no plans to add Herobrine.
Minecraft has been referenced by other video games, such as Torchlight II, Borderlands 2, Choplifter HD, Super Meat Boy, The Elder Scrolls V: Skyrim, The Binding of Isaac, The Stanley Parable, FTL: Faster Than Light, and Super Smash Bros. Ultimate, the lattermost of which features a downloadable character and stage based on Minecraft. It was also referenced by electronic music artist deadmau5 in his performances. A simulation of the game was featured in Lady Gaga's "G.U.Y." music video. The game is also referenced heavily in "Informative Murder Porn", the second episode of the seventeenth season of the animated television series South Park. "Luca$", the seventeenth episode of the 25th season of the animated sitcom The Simpsons, and "Minecraft is for Everyone" by Starbomb was inspired by Minecraft.
Due to the rapid development of Minecraft, many individual versions of the game have been lost to time. A community group named Omniarchive aims to archive these lost versions and have successfully found many of them.
The possible applications of Minecraft have been discussed extensively, especially in the fields of computer-aided design and education. In a panel at MineCon 2011, a Swedish developer discussed the possibility of using the game to redesign public buildings and parks, stating that rendering using Minecraft was much more user-friendly for the community, making it easier to envision the functionality of new buildings and parks. In 2012, a member of the Human Dynamics group at the MIT Media Lab, Cody Sumter, said: "Notch hasn't just built a game. He's tricked 40 million people into learning to use a CAD program." Various software has been developed to allow virtual designs to be printed using professional 3D printers or personal printers such as MakerBot and RepRap.
In September 2012, Mojang began the Block By Block project in cooperation with UN Habitat to create real-world environments in Minecraft. The project allows young people who live in those environments to participate in designing the changes they would like to see. Using Minecraft, the community has helped reconstruct the areas of concern, and citizens are invited to enter the Minecraft servers and modify their own neighborhood. Carl Manneh, Mojang's managing director, called the game "the perfect tool to facilitate this process", adding "The three-year partnership will support UN-Habitat's Sustainable Urban Development Network to upgrade 300 public spaces by 2016." Mojang signed Minecraft building community, FyreUK, to help render the environments into Minecraft. The first pilot project began in Kibera, one of Nairobi's informal settlements, and is in the planning phase. The Block By Block project is based on an earlier initiative started in October 2011, Mina Kvarter (My Block), which gave young people in Swedish communities a tool to visualize how they wanted to change their part of town. According to Manneh, the project was a helpful way to visualize urban planning ideas without necessarily having a training in architecture. The ideas presented by the citizens were a template for political decisions.
In 2013, Stuart Duncan, known online as AutismFather, started a server for autistic children and their families, called Autcraft. The server was created because the public servers had many bullies and trolls that made the autistic kids angry and feel hurt. It was constantly monitored to help players and prevent bullying. The server had a whitelist that only allowed approved players, of which there are 8,000 players worldwide in 2017. The server had a unique ranking system based on the attributes of the player, offering titles such as "Player of the Week" and "Caught Being Awesome". The server was called "one of the best places on the Internet" and was a subject of a research paper.
In April 2014, the Danish Geodata Agency generated all of Denmark in fullscale in Minecraft based on their own geodata. This is possible because Denmark is one of the flattest countries with the highest point at 171 metres (561 ft) (ranking as the country with the 30th smallest elevation span), where the limit in default Minecraft is around 192 metres (630 ft) above in-game sea level.
Taking advantage of the game's accessibility where other websites are censored, the non-governmental organizationReporters Without Borders have used an open Minecraft server to create the Uncensored Library, a repository within the game of journalism by authors from countries (including Egypt, Mexico, Russia, Saudi Arabia and Vietnam) who have been censored and arrested, such as Jamal Khashoggi. The neoclassical virtual building was created over about 250 hours by an international team of 24 people.
Despite its unpredictable nature, Minecraft has also become a popular game for speedrunning, where players time themselves from being dropped into a new world generated by a random seed to reaching "The End". While some speedrunners seek to get the fastest time possible and relying on luck of the seed to optimize conditions, others look to repeat this process consistently as to maintain a comparatively fast average completion time across all runs.
Minecraft has also been used in educational settings. In 2011, an educational organization named MinecraftEdu was formed with the goal of introducing Minecraft into schools. The group works with Mojang to make the game affordable and accessible to schools. The version of Minecraft through MinecraftEDU includes unique features to allow teachers to monitor the students' progress within the virtual world, such as receiving screenshots from students to show completion of a lesson. In September 2012, MinecraftEdu said that approximately 250,000 students around the world have access to Minecraft through the company. A wide variety of educational activities involving the game have been developed to teach students various subjects, including history, language arts and science. For an example, one teacher built a world consisting of various historical landmarks for students to learn and explore. Another teacher created a large-scale representation of an animal cell within Minecraft that student could explore and learn how the cell functions work.Great Ormond Street Hospital has been recreated in Minecraft, and it proposed that patients can use it to virtually explore the hospital before they actually visit. Minecraft may also prove as an innovation in Computer Aided Design (CAD). Minecraft offers an outlet of collaboration in design and could have an impact on the industry.
With the introduction of redstone blocks to represent electrical circuits, users have been able to build functional virtual computers within Minecraft. Such virtual creations include a working hard drive, an 8-bit virtual computer, and emulators for the Atari 2600 (including one by YouTube personality SethBling) and Game Boy Advance. In at least one instance, a mod has been created to use this feature to teach younger players how to program within a language set by the virtual computer within a Minecraft world.
In September 2014, the British Museum in London announced plans to recreate its building along with all exhibits in Minecraft in conjunction with members of the public. Microsoft and non-profit Code.org had teamed up to offer Minecraft-based games, puzzles, and tutorials aimed to help teach children how to program; by March 2018, Microsoft and Code.org reported that more than 85 million children have used their tutorials.
After the release of Minecraft, some video games were released with various similarities with Minecraft, and some were called "clones" of the game. Examples include Ace of Spades, CastleMiner, CraftWorld, FortressCraft, Terraria, and Total Miner. David Frampton, designer of The Blockheads, reported that one failure of his 2D game was the "low resolution pixel art" that too closely resembled the art in Minecraft which resulted in "some resistance" from fans. A homebrew adaptation of the alpha version of Minecraft for the Nintendo DS, titled DScraft, has been released; it has been noted for its similarity to the original game considering the technical limitations of the system.
In response to Microsoft's acquisition of Mojang and their Minecraft IP, various developers announced further clone titles developed specifically for Nintendo's consoles, as they were the only major platforms to not officially receive Minecraft at the time. These clone titles include UCraft (Nexis Games),Cube Life: Island Survival (Cypronia),Discovery (Noowanda),Battleminer (Wobbly Tooth Games),Cube Creator 3D (Big John Games), and Stone Shire (Finger Gun Games). Despite this the fears were unfounded with official Minecraft releases on Nintendo consoles eventually resuming. Persson made a similar game, Minicraft, for a Ludum Dare competition in 2011.
Main article: Minecon
Minecon is an official fan convention dedicated to Minecraft annually. The first one was held in November 2011 at the Mandalay Bay Hotel and Casino in Las Vegas. The event included the official launch of Minecraft; keynote speeches, including one by Persson; building and costume contests; Minecraft-themed breakout classes; exhibits by leading gaming and Minecraft-related companies; commemorative merchandise; and autograph and picture times with Mojang employees and well-known contributors from the Minecraft community.
- ^Minecraft was first publicly available on 17 May 2009, and was fully released on 18 November 2011.
- ^Ports to consoles developed by 4J Studios; New Nintendo 3DS port developed by Other Ocean Interactive
- ^PC/Java, Android, iOS, Wii U, Nintendo 3DS, Nintendo Switch
- ^Xbox 360, Xbox One, Windows Phone, Windows 10 Edition
- ^PlayStation 3, PlayStation 4, PlayStation Vita
- ^Samuel Åberg, Gareth Coker, and Lena Raine have also contributed since release.
- ^In a blog post, Persson explains:
- ... let me clarify some things about the "infinite" maps: They're not infinite, but there's no hard limit either. It'll just get buggier and buggier the further out you are. Terrain is generated, saved and loaded, and (kind of) rendered in chunks of blocks. These chunks have an offset value that is a 32 bitinteger roughly in the range negative two billion to positive two billion. If you go outside that range (about 25% of the distance from where you are now to the sun), loading and saving chunks will start overwriting old chunks. At a 16/th of that distance, things that use integers for block positions, such as using items and pathfinding, will start overflowing and acting weird.
- Those are the two "hard" limits.
- ^Only becomes hostile when attacked or directly looked at.
- ^"Minecraft". GameSpot. CBS Interactive. Archived from the original on 15 October 2012. Retrieved 21 October 2012.
- ^"Minecraft – Pocket Edition – Android". IGN. Archived from the original on 16 November 2012. Retrieved 21 October 2012.
- ^"Minecraft: Pocket Edition". GameSpot. CBS Interactive. Archived from the original on 23 October 2012. Retrieved 21 October 2012.
- ^Brown, Mark (22 March 2012). "Minecraft for Xbox 360 release date announced, amongst others". Wired UK. Archived from the original on 18 December 2012. Retrieved 22 October 2012.
- ^"Minecraft Raspberry Pi". Mojang. Archived from the original on 27 March 2013. Retrieved 27 March 2013.
- ^"Amazon's first Fire TV games include in-house titles and Minecraft (update: video)". Engadget. Retrieved 25 September 2018.
- ^ abPitcher, Jenna (3 September 2014). "Minecraft PS4 Edition Release Date Confirmed". IGN. IGN Entertainment, Inc. Archived from the original on 1 October 2014. Retrieved 3 October 2014.
- ^"Minecraft for Xbox One to launch on Friday". CNET. Archived from the original on 7 October 2014. Retrieved 13 October 2014.
- ^"Minecraft: PS Vita Edition Release Date Revealed for North America". IGN. 10 October 2014. Archived from the original on 12 October 2014. Retrieved 13 October 2014.
- ^"Minecraft Comes to Windows Phones". Mojang. 17 July 2019. Archived from the original on 30 December 2014.
- ^"Announcing Minecraft Windows 10 Edition Beta". Archived from the original on 9 July 2015.
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- ^Jones, Owen (19 December 2016). "minecraft.net – Apple TV Edition released!". Archived from the original on 27 December 2016. Retrieved 30 December 2016.
- ^ abPereira, Chris (13 September 2017). "New 3DS Version Of Minecraft Announced, Release Date Set For Today". GameSpot. Retrieved 13 September 2017.
- ^Sarkar, Samit (6 November 2014). "Microsoft officially owns Minecraft and developer Mojang now". Polygon. Retrieved 19 March 2020.
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This article is about the physical blocks found in Minecraft. For the action, see Blocking. For the charity, see Block by Block.
"Blocks" redirects here. For the song by C418, see Music Disc.
"Tile" redirects here. For the block crafted from Deepslate, see Deepslate Tiles.
It is not recommended for people with limited or slow internet connections to read through this page.
Blocks are the basic units of structure in Minecraft that can be directly placed in the game world.
Blocks are arranged in a 3-dimensional grid of 1-cubic-meter cells. Each cell usually contains exactly one block; exceptions exist in the form of slabs, stairs, vines, snow layers, turtle eggs, sea pickles and lightning rods.
Together, blocks and fluids build up the in-game environment, and most can be harvested and utilized in various fashions. Some blocks, such as dirt and sandstone, are opaque and occupy their entire cubic meter, while other blocks, such as glass and flowers, are transparent or non-solid. Explosions destroy some blocks more easily than they destroy others.
Air is a special block. It is an unbreakable transparent block, as a substitute for the absence of blocks. It has two variants: cave air and void air[Java Edition only].
Some blocks, such as torches and glowstone, emit light. The amount of light they emit varies widely; see this table of light values for further information. Opaque blocks completely block light, while transparent blocks can have no effect on light, block the light, or merely weaken it.
Almost all blocks ignore gravity, except for sand, red sand, gravel, anvils, dragon eggs, concrete powder, scaffolding, snow[BE only] and pointed dripstone, all of which turn into entities when their support is removed.
When broken, blocks emit sounds and particles associated with themselves, except in the following cases:
- When the block is removed by a piston.
- If the block is affected by gravity and falls into an invalid space.[Java Edition only]
- Anvils that are destroyed by running out of durability or falling. Only particles are missing.
- If the block can be washed away and is washed away by a flowing fluid.
- If the block can be replaced by other blocks and is replaced.
- If the block is one of a few blocks such as rails or redstone wire, supported by another block and its supporting block is removed.
- If the block is leaves and decays.
Main article: Solid block § Height
Most solid blocks are 1 meter high (3.28084 ft), but certain blocks (especially slabs and stairs) have non-standard block heights.
A player can automatically step up from a lower to a higher height if the difference is at most 0.6 (3⁄5) of a block or 1.9685 feet.
The textures on the faces of blocks are 16×16 pixels. Most blocks are proportionately one cubic meter by default, but their shape can be changed using models.
Most blocks have static textures, but these blocks are animated: water, lava, nether portal, end portal, end gateway, prismarine (slab; stairs; wall), sea lantern, magma block, seagrass, kelp, fire, lantern, lit campfire and their soul variants, lit blast furnace, heat block[BE & EE only], stems, hyphae, lit smoker, stonecutter and command block.
Using resource packs, the player can change the textures and resolution of blocks, including whether their texture is animated. They can also change the shapes of blocks using models and the size of blocks to any size with equal width and height, though sizes that are a power of two tend to work better.
List of blocks
Click show/hide to show or hide the list
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Please edit this page to improve it.
|This article contains content about features that are outdated or have been removed from the game.|
These features may only exist in older versions of Minecraft, or were possibly never even implemented.
Minecraft has had a number of features removed from the game. These features may have been replaced or removed entirely. This page documents features that have been removed from Java Edition and Bedrock Edition/Pocket Edition.
Enchanted Golden Apple Crafting Recipe
From its introduction in 1.3.1 until snapshot 15w44a for 1.9, enchanted golden apples could be crafted using 8 gold blocks and an apple. Though the crafting recipe has been removed, enchanted golden apples can be obtained through other means.
- Main article: Horse Saddle
Horse Saddles were items added in snapshot 13w16a. They worked like regular saddles, but used for horses instead of pigs. They were later removed from the game, and the same saddles used for pigs are now used for horses.
- Main article: Flowers
Roses were removed from Java Edition1.7.2 snapshot 13w36a, being replaced with the poppy.
- Main article: Flowers
Cyan flowers were added to Pocket Edition alpha 0.1.0 but were replaced by poppies in Pocket Edition alpha 0.9.0. They were purely decorative and did not serve any purpose in crafting.
- Main article: Crystallized Honey
Crystallized Honey is an unused item in Java Edition. It was accidentally added to the files of snapshot 19w34a on August 22, 2019, but was confirmed to be removed. It was removed from the game files in 1.15.
Similarly to flowers, over time some mobs have been exchanged for others, had their behavior change, or simply been removed.
- Main article: Human
Humans were non-playable characters taking the form of clones of a player with the default skin. They spawned when G was pressed while playing in Classic mode, but this function was later removed in Survival Test. If a player has a custom skin, any humans created will still use default skin and will not assume the look of a player. Humans could not create nor break blocks, and would only move around the map aimlessly, walking in slightly imperfect circles and jumping occasionally. Humans were only affected by solid blocks, but strangely not liquids, walking through them as if they were air.
Indev MD3 mobs
Beast Boy, Black Steve, Steve, and Rana were human mobs used as tests during the Indev phase. These mobs were created by Dock and they were removed from the game when he left Mojang. They had no animation and glided around in the same pose.
When villagers were added in Beta 1.9 pre-1 the name "Testificate" appeared above their heads. This was removed in Beta 1.9 pre-2. Early villagers were very different from the villagers of modern Minecraft:
- Not all the villager models were used, the green Nitwit model would not be implemented until release 1.11 and the Steve-villager hybrid was never implemented at all. The hybrid could've been a retexturing mistake.
- Preceding villagers, pigmen were going to inhabit villages but this was never implemented.
- When spawn eggs were added, spawning a baby villager caused that baby to always be a farmer villager.
- The original villagers had no sounds and could not open doors.
- They would not be attacked by hostile mobs.
- When the zombie functionality was added to attack the villagers, they did not create zombie villagers but rather died.
Zombies dropped 0 to 2 feathers prior to Java Edition Beta 1.8. This was replaced by 0-2 rotten flesh.
Zombie Pigmen, similarly, dropped 0-2 cooked porkchops prior to Java Edition Beta 1.8. This was replaced by 0-2 rotten flesh and 0-1 gold nuggets.
2Char was a mob that was added in the Survival Test and removed in Alpha 1.2.1_01. It could not be accessed through normal gameplay. It may have been used to create mobs during development.
The Green Axolotl was not added in 20w51a but may be added in future snapshots. It was discarded in 20w51a.
Zombie Pigman (Pocket Edition Alpha Version)
When Zombie Pigmen were added to Pocket Edition Alpha 0.5.0, they were very different from the Java Edition, having these differences:
- A bug caused the skin to not display properly, causing the whole skull of the mob to show.
- They did not have the same animations as the Java edition, the animation instead only consisting of small arm and leg movements.
- They burned in sunlight, but could not die because of this. This was presumably a feature that remained from the zombies that zombie pigmen were based on.
- They were always hostile.
- As the Nether had not yet been implemented into Pocket Edition, they spawned in the Nether Spire.
- In their first incarnations they would attempt to attack the player even if they were in creative mode.
From 0.11.0 the PE Zombie Pigmen began to have the same characteristics as their Java edition counterparts.
A Zombie Pigman burning.
The old Zombie Pigman texture.
- Main article: Red Dragon
Notch had planned to implement a red dragon into the game. However, this never happened and there appear to be no plans to implement it in future updates.
Grey Tabby Cat
(Bedrock Edition only)
In the default resource pack, a texture file for a gray tabby cat exists. However, it's completely unused and cannot be spawned in-game.
In 1.16, Zombie Pigmen were retextured and renamed to zombified piglins.
Elder Guardian Ghost
The elder guardian ghost is a mob added in Minecraft Pocket Edition 1.11. It looks identical to normal elder guardians but one side of its tail is transparent. It also has less health than normal. This mob cannot attack you directly, but can give you mining fatigue and its spikes can still hurt you. The elder guardian ghost can only be summoned by commands and when spawned will fly straight up forever. When spawned underwater, it will look and the player and slowly sink down to bedrock.
- Main article: Ruby
Ruby ore was planned for the game but emerald ore was chosen in favor of it. Rubies were to be used in villager trades and for armor and weapon crafting however this idea was abandoned before the implementation of emeralds. This was due to Mojangmember Dinnerbonebeing colorblind who couldn't tell the difference between rubies and redstone even though the textures of both ores and minerals are different.
- Main article: Dirt Slab
Dirt Slabs were added in Survival Test 0.26_04 in an attempt to make nicer hills, but they instead made hill generation mess up. Notch decided to remove them rather than attempt to fix the issues they caused.
- Main article: Crying Obsidian
Crying Obsidian was a block that served to define the spawning point at the given location. The block was added in Beta 1.3 (including the demo version of PC Gamer) and removed in Beta 1.5. This block has also been in Pocket Edition Alpha since 0.1.0 (it is not known if this block was also in the Pre-release) and removed in 0.8.0 presumably having the same function. The block was added back in 1.16. The programmer art resource pack includes the original texture.
Nether Reactor Core
- Main article: Nether Reactor Core
The Nether Reactor Core was a block that was added in Pocket Edition Alpha 0.5.0 and left unused in 0.12.0 build 1, its function was to generate Nether Spires as the Nether was not in Pocket Edition at that time. If the Reactor was activated a message saying "Active" would appear and all other blocks of the Nether Reactor would be transformed into Glowing Obsidian. The Reactor would change texture and would generate Obsidian (in earlier versions) or Netherrack (later versions), forming a Nether Spire inside which Zombie Pigmen spawned. Before the Nether was added into PE this was the only way to obtain netherrack in survival mode.
Unused Sandstone Variants
In Java Edition 1.2.1, two textures of sandstone were added into the file. These textures were replaced by cut sandstone and chiseled sandstone.
- Main article: Wax Block
On August 22nd 2019, a snapshot for Java Edition 1.15 included pictures of multiple unknown blocks in which it included bees, beehives and more. On October 13th 2019, it was confirmed that the wax block was accidentally added to the game files and will be removed. It was removed along with crystallized honey in snapshot 19w42a.
- Main article: Cog
The Cog (also known as the Gear) was a block that was leaked and was supposed to be added to the Indev version of Minecraft.
Dimensions and World Generation
In Beta 1.6 and 1.7 mods can be used to access a planned sky dimension. Notch mentioned plans to potentially make it a "dream world" which the player could have a random chance of accessing by sleeping in-game. This concept later became the End, and sky islands reminiscent of this dimension can be seen in Amplified worlds.
Customized World Type
Customized was a world type that gave control over settings that affected terrain generation, including ores, sea level, biomes, structures, and many variables that govern the random shape of the terrain. It was added in 1.8 and removed in 1.13, being replaced by Buffet Mode.
Deep Warm Ocean
Similar to warm ocean biomes, but twice as deep. Because they are a deep ocean variant, they can generate ocean monuments, resulting in the spawning of guardians, elder guardians, prismarine, and sponges.
Similar to the jungle edge sub-biome, this sub-biome generates exclusively at the edge of mountain biomes (or any variant).
- Main article: Brick Pyramid
For a brief time in Infdev, brick pyramids were large structures that generated far away from the spawn point. These pyramids were completely solid; they had no interior rooms. A strange quality about these pyramids is that if one dug under it, a layer of dirt and stone extended under the pyramid. This suggests it spawned right on top of the terrain instead of being a complete pyramid with the bottom underground (such as Desert Pyramid). Pyramids were removed in later versions of Infdev. The pyramid's base was usually 64 × 64 blocks and was 64 blocks high. Whenever it spawned on top of a large body of water, it would usually add to the number of bases. The pyramids were described as a generation bug that had involved bricks, although in truth, they were introduced in earlier versions because bricks were unobtainable in any other way.
In the first version of Infdev, there were two obsidian walls that generated infinitely on each axes with the intersection marking the center of the world (0, 0). This was intended as the only way to mark coordinates of a world. It was removed when coordinates were implemented.
Prior to Minecraft Beta 1.8, the Far Lands was an area generated at the calculated end of Minecraft maps. The far lands appear at (x: ±12550821; z: ±12550821). This bug is generated from the breakage and mathematical limitation of Minecraft's noise and terrain generation, which starts to calculate impossible numbers, even exceeding negative integers and sometimes "infinite" number. Chunks are generated past 30,000,000 X/Z, but have no proper function and contain non-solid blocks. As a result, when a Player attempts to walk on the blocks in these chunks, they will fall into The Void and die. It is also notable that a player can not teleport over this distance either, although there is a bug allowing them to glitch through the barrier with an Ender Pearl. As a player travels further and further away from the 0,0 point, the game reacts differently. At extreme distances, screen shaking can occur. This is due to floating-point precision errors.
The Indev House
- Main article: The Indev House
The Indev House was added in Indev. When Indev was started, players were greeted with the newly added title screen, and the options to create a map or load a previous map. When creating a map, players had to assign four characteristics to their maps: the type, the shape, the size, and the theme. The map would then be created and spawn them in an "Indev House". An Indev house was a 7×7×4 structure with a 1×2 hole for players to exit and two torches on the interior. The House would be formed around a player's spawn point. An Indev house began made of mossy cobblestone (which was unavailable naturally on the map anywhere else) and chests filled with TNT, a full stack (99 at the time) of every type of block, and every type of item. As Indev progressed from testing items and blocks to testing the actual survival aspect, these chests were removed. Later still, the design of the house was changed. The floor was made stone and the walls and roof were made of oak planks.
Before Java Edition 1.9, villages were generated with gravel roads instead of dirt paths.
Spawning Nether Portals with F4
In Java EditionAlpha 1.2.2a, players could spawn Nether Portals by pressing F4. This functionality was removed in Alpha 1.2.2b.
Cauldron Potion Making
Before potion stands were implemented, potion brewing required an empty bottle, your choice of ingredient, and a cauldron with water in it. You would throw the ingredient in the Cauldron and it would turn to another color then you would right-click with the bottle and that would create the potion.
- Main article: Achievements
Achievements were replaced by Advancements in Java Edition1.12. They were used to gradually guide new players by giving them challenging quests to complete. Achievements are still available in the Bedrock, Legacy Console, and New Nintendo 3DS Editions.
In Infdev, an image called was added to the files. It was used for clouds but was later removed during the beginning of Alpha.
Blocks og minecraft
.JUMPING ON EVERY. SINGLE. MINECRAFT. BLOCK.
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